- You place down a trigger.
- Go into block code and make it like this but as many randomizing functions as needed. (add or subtract options as needed)
Here you go, just have what you need to happen be based off the broadcast signal. And if you do need it repeated then make the last randomizer in the cycle transmit to trigger the first randomizer in the cycle(for fnaf? having continuous attack cycle of leave restart cycle of approaching the office). If it isn’t working or ya want me to personalize it for your needs let me know!
How it works
You have your random integer(s) and if’s for every random event you need.
The if’s are to activate what will happen if that specific event is picked.
It can be for broadcasting, changing text to random color like on a christmas tree, a fnaf game for bonnie to stay at corner or go door…go parts and services or straight to party room… It can even be used to spark specific other randomizers like in basketball or baseball random miss or make and random how it will miss or make a score…
There are many ways you can use it to make your game…even to spice up events that don’t need randomized but might look better with them…
Other helpful randomizer guides
How to make a Map Organizing Randomizer | Difficulty 2/10
How to Get a Random Weapon Upon Knockout! Difficulty green_square or 2/10!
How to make a randomized door opener (green_square)
How to make a randomized chance to obtain an item
How to make randomizer orange_square
How to get a random item when you destroy a prop (orange_square)
How to make a (randomian) lottery! [Difficulty green_square ]
Making a button that Teleports you to a RANDOM/CERTAIN place | Difficulty 3/10
A couple uses
- Random infection
- Random bounties
- Amung us random imposter
- Random events
- Fnaf
- Battle royale with randomized relief crates
- Random rumble