This system is used to animate a rolling sequence and get a value out randomly. This is not a ripoff of @cheesebox 's guide How To Create A Working Slot Machine! I actually started making this guide and had already developed this system before cheesebox posted his guide. Our guides are different in how we display the randomly generated value. I am using a text device while Cheesebox is using a popup.
This is used to change the number displayed.
What value is randomly generated.
Tells weather or not a roll needs to happen.
This picks the value that will be rolled, you can have a wire repeater with a delay on it to being triggered by the button and triggering the Trigger so it will automatically roll a number after a set amount of time.
This will randomly pick a number between 1 and 8 and translate it into a letter or whatever you want to be displayed.
Start the roll when pushed
Bottom Wire Repeater
- Wire Repeaters
Creates the clock that changes the text.
On Wire Pulse
This cycles through 1-8 for each option and translates those into letters or whatever you want it to display.
Receiving on Roll
Roll and UnRoll are a necessary evil, together they take up 1000 memory but are the only way I know of to make a Channel change a text property.
Receiving on UnRoll