So, if anyone can answer my question: I don’t get it, how can each option represent something. For example, if I wanted option 1 to switch the player to a different team, what would the wires look like?
Close, but no. Because I did the randomizer, it has 5 randomized options. How do I make it so that in the randomizer, option one is the player gets switched to a new team? (team spectators)
You see: That guide was for randomizing a certain something of the same thing. As said in the guide: 1. Random infection
2. Random bounties
3. Amung us random imposter
4. Random events
5. Fnaf
6. Battle royale with randomized relief crates
7. Random rumble
there would be no wires, but there would be channels…
Channels are basically “air” wires, that transmit a message without directly connecting the two things
(I may have known that but it not now you do)
In option 1, where it says: “broadcast on channel”
so there you will put just any text you want to represent the team switching
like: send play to spectators, or smth like that, you could use “option 1” but that may be confusing
Then get a device called the team switcher under the box: “switch player to configured team when receiving on” put the text or channel name that you put in for option 1 in the code.