How to make a Map Organizing Randomizer | Difficulty 2/10

Confusing Title, right? Well, let me make it clear. I’ll be showing you how to make random props, like trees and rocks, show on game start.

First, place a lifecycle. Make sure it’s like this:

Next, place a trigger. Wire the lifecycle to this trigger. Make its blocks like this:

Now, place all your props, and make them deactivated on game start. Make them activate on grouped channels. Like, some trees would activate on channel ‘A’, and others would on channel ‘B’. Example:

There! You have your Randomizer!
-@Blizzy

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Nice work-in-progress guide.

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Thanks! I just need the images, really

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Um…


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Bump! (Man, this guide is an old gem, I will be using this in my game)

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