No, still doesn’t work. It just got deleted.
note that the relays may all relay to a single player, two players or 3 players, due to luck. this doesnt really contribute to your problem, but its just a seperate problem to keep in mind.
i suggest you use a system to keep track of player names and create a randomizer using block code
Does team 2 get specific weapons? We could use this to make sure someone doesn’t get selected twice.
I’m not good at block code, so i don’t know how to build a randomizer.
Yes, team 2 does.
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quick mini-mini-guide to store player names
get a property called “playername”
make the scope “player”
add a trigger
set “visible in-game” to "no
set “max triggers” to “1”
place it on the spawn pad
add a block code for the trigger
Block code:
Set Property: “playername”
Value_______: Triggering Player’s Name
You could connect the relay to a checker that checks if that weapon amount is greater than 0. If check passes, connect the checker to the relay. Then If check fails, connect it to a team switcher
This will make it so if the the player is already on team 2 and has the weapon, the relay will try again. Make sure that the players get granted the weapon right after they get selected though.
Pre-game, during game, or both?
Alright, let me try storing player names first.
during game
(actually i think pre-game also works)
The trigger can’t run pre game though.
So i just need to put it on team 2’s spawn pads or both of them?
just during game is fine
I know, but do i need to put it on team 2’s spawn pads?
??
why do u have team 2’s spawn pad?
Do i need to put the trigger on team 2’s spawn pad, that’s what i’m saying…
laptop’s overheating from gimkit and the forum, may go offline now
yes
So here’s some things:
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You don’t need that many lifecycles. Just make one that broadcasts on “hostGameStart” or something that indicates that the channel’s scope is for the host.
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Why do you need so many (I’m assuming) random player relays going to team 1 team switcher? Players start on team 1 by default. You only need to switch one player to team 2.
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After those, you should make the popup be opened AFTER the player gets switched to team 2.