[ Resources] for Dungeons/Escape Rooms
What is a Dungeon Crawler?
(quoted from @Wumpus )
A dungeon crawler is often a game that has players advancing through multiple rooms filled with enemies, traps, and loot in order to complete some sort of goal they have been assigned. In this series we will try and do the same by creating interesting mechanics, goals, and rooms!
Goals in Dungeon Crawlers
(quoted from @Wumpus )
Goals in Dungeon Crawlers can be anything from finding a powerful item, to defeating a boss monster. These goals make the player want to continue playing and not leave after completing a few rooms.
To create your first goal, try and think about what you want the player to accomplish , what could drive them forward to do that goal. Once you have done this you can start to base each of your gameplay pieces around that goal! This will be useful in the future, trust me.
Intro:
Lately, I’ve seen a lot of posts/topics in Help about help in their Dungeon Crawler games.
To make it easier for people and especially new users to find Dungeon Crawler Community Made Guides , I’ve made a resources page with Dungeon Crawler Guides.
If you have any Dungeon Crawler guides you would like to add, feel free to edit this wiki. Please do read the Wiki Editing Rules at the bottom of the post before editing.
Note:
Some guides listed here such as “How to Remove Sentry Gadgets” and “The Ultimate Guide to Sentries” have been patched by josh as sentries can sadly no longer interact with devices .
(Just so you know, some of these guides weren’t made specifically for Dungeon Crawlers, like most resource pages but these may help you with your Dungeon Crawler agames)
Anyways, let’s get into the resource list ↓
Resource List:
Welcome to Part One of the Dungeon Crawler Guide
In this guide I’ll be having you go through multiple different tutorials that will teach you how to create a decent dungeon crawler! This is by no means easy, however I will be attempting to not only show what to create but also to teach you in the process, extending your learning!
The Dungeon Crawler Guide [Part One] Contains
---------[The Basics]-----------
What is a dungeon crawler?
How to create a goal
Setting up the settings
The lobby s…
==Welcome to The Ultimate Dungeon Crawler Guide==
So I created my own dungeon crawler, Gim Dungeon recently and I thought that it would be fun to create the ultimate guide to creating your own dungeon crawler!
In this guide I’ll be having you go through multiple different tutorials that will teach you how to create a decent dungeon crawler! This is by no means easy, however I will be attempting to not only show what to create but also to teach you in the process, extending your learning!
The…
Welcome to The Second Edition of The Dungeon Crawler Guide
A while back I made The Ultimate Dungeon Crawler Guide based on my gimkit creative game, Gim Dungeon. A few months later I started work on another game Gim Dungeon: Immersion, another dungeon crawler designed to be a lot better than the first. This is the legendary guidebook for it…
Warning: This guide is much harder than the old one, this is meant to be for skilled members of the gimkit community, I’ll still try to make it as simple as…
Welcome to The Second Edition of The Dungeon Crawler Guide
(Part 2)
A while back I made The Ultimate Dungeon Crawler Guide based on my gimkit creative game, Gim Dungeon. A few months later I started work on another game Gim Dungeon: Immersion, another dungeon crawler designed to be a lot better than the first. This is the legendary guidebook for it…
Warning: This guide is much harder than the old one, this is meant to be for skilled members of the gimkit community, I’ll still try to make it as…
I would have added more pictures but it wouldn’t let me. sorry
if you need further info go to JoeTheChicken for another guide
so first add any prop that will cover the amount of space you need covered,
second add a vending machine and click on it to go to to options, then change Purchase Action from Grant Item to Transmit on Channel
Then change the required item to whatever you want EX: Blue Keycard
!
then scroll down till you see Item Visible in game change that from yes to no,
then move…
You’ve seen guides on automatic or button doors. Here, I’ll teach you to make a sliding one!
First, place down two of what you want to be your door.
I’ll use bookshelves.
Place them right next to each other.
Go inside the settings of the props, click availability and set them to show prop on channel closedoor and to hide prop on channel opendoor.
Place two more doors to the left and right of the two doors you already have (one on each side)
Go into prop availability settings again, this ti…
In this guide, I will show you how to make an automatic door for your game. This door is made to open by itself. You can enter through one area, but you cannot exit.
You will need:
1 barrier (prop)
1 zone or 4 triggers (devices)
1 enclosed area (terrain)
I recommend using 1 zone instead of 4 triggers because it uses less time and its reaction time is quicker. If you need more memory, use the triggers
Place down a barrier.
[image]
If using triggers - place 2 in front of the barrier, a…
I am aware that there are several posts on this. However, I have not seen anyone else do my strategy, so I am posting my own.
Other Topics <a href="https://forum.creative.gimkit.com/t/configurable-timed-lasers-difficulty/238" class="inline-onebox">Configurable timed lasers (Difficulty: )</a>
[yellow_square]
<a href="https://forum.creative.gimkit.com/t/how-to-make-a-on-off-light-saber/3870">https://forum.creative.gimkit.com/t/how-to-make-a-on-off…
In some video games, you only have a limited number of lives, for example, if you respawn 3 times, the game ends.
Today, I’m going to teach you how to do this in GKC.
Items Needed but may vary depending on how many lives you want:
3 Lifecycles
3 Overlays
2 Counters
1 Team Switcher
Step 1: Place three Lifecycles. Set one of them to game start and the other 2 to player knocked out.
[Capture]
Step 2: Place one overlay and make the text say “3 Lives left.” Now wire the first Lifecycle to t…
Introduction:
Welcome folks, and today I’ll be showing a simple method to making a kill streak counter in the top right corner for gimkit creative! Hold your checkers, get your properties, and let’s get into this!
What You’ll Need For This Guide:
Game Overlay x1
Counter x1
Lifecycle x2
Property x1
Making a Kill Streak:
Place down a game overlay. Set it up so that it’s in the top right corner. Now, make it visible on game start and set the default text to “Kill Streak: 0”.
This is what yo…
First place down a game overlay, and set overlay type to text, but don’t put anything in the text box, Then set visibility and content scope to player. Make sure it is not visible on game start, and make it show the overlay when receiving on the channel “KO overlay”. Next place down a knockout manager and set the knockouts it listens to is player. Now place down a property with the following settings:
[Screenshot 2023-08-05 6.20.02 PM]
[Screenshot 2023-08-05 6.20.32 PM]
Next go into your knoc…
Hello, I’ve been experimenting and learning how to use Code Blocks and the Devices and figured out how to make a KillStreak system and figured I might share it with others.
So first of all I’ll show all the devices I have set up
[image]
I’ll have a inventory Manager with any weapon obviously because what else would we use to do damage? and I’ll have a Sentry as my Test Dummy with One Health.
Start off adding one Property and setting the properties as shown, leave the rest alone
[image]
Ad…
Warning:
This guide is mainly geared toward more experienced gims. Sorry for the inconvenience.
Introduction:
Good morning! In this guide, I’ll be teaching YOU how to create a merchant system with deals! There’ll be a lot of parts to this guide, so get your eyes ready!
The Goal:
Well, what do we want to accomplish with this merchant system?
Sell items to players every two minutes.
Deals and sales should be chosen randomly.
You should be able to refresh deals that restart the two-minute tim…
**This is a tutorial on how to make a sentry that can talk and/or trade. Click on the arrows below to view the different sections of this post.
Talking Sentry Tutorial Add a zone where your sentry is and resize it (roughly) as shown below:
[image]
Add a game overlay device, and make it a button in the bottom left corner (or anywhere). Set the overlay text to “Talk” and set “Visible on Game Start” to “No”.
Add a wire from the zone to the overlay, and set it to: Player enters zone > show ove…
Place a Sentry device [ I chose pink plant ]
Then place 2 Sentry close to him
[Screenshot 2023-09-13 8.40.42 AM]
Then place Two Snowy Bare Tree and two alien plants
Change them to any color and make collision off
And if you want to you can add a cosmetic to the boss I used alien plants as the cosmetic
[Screenshot 2023-09-14 8.29.24 AM]
Then your DONE!
You can use this on.
-Post apocalypse maps
-Escape maps
Edit and customize plz enjoy
How to remove sentry gadgets
The first small guide I have ever made lol
This has probably been discovered before, however if you use a similar technique to teleporting Sentries you can remove the gadget that a sentry holds! Here is how to do it:
Put down a sentry, zone, and a item granter
Connect a wire from the zone to the item granter
Make the item granter remove 1 of the item the sentry is holding
It should look similar to this when done:
[image]
This is what it looks like in game:
[i…
Why do Sentries deserve their own TUG? Well if you haven’t read this:
[Patched, Sentry-Device interactions no longer possible ]
bbsi
Recently users have discovered that sentries can do so much more than just be an attacker! They discovered that you can do special things, like: remove their gadget with an item granter, switch the sentries team, and many more! How do these things work exactly?
In order to steal a gadget from a Sentry you need the following:
IDEA 1
A prop(for th…
[image]
I recently made one of these for a kitpvp game I’m making, so I thought I should share it with y’all. It’s been a long time since I’ve posted, anyways.
In this tutorial, we use game displays and properties to count and show a player’s WOs and KOs.
1 - Counting Stats
Place down 2 properties, named KOs (knockouts) and WOs (wipeouts). Both of these stats should start at zero and only scope the player.
[Properties]
Next, place down 2 triggers, 1 trigger for each property. Make the tr…
Introduction:
Yeah, we all have pre-game lobbies, most of which are cool. Sure. Great. Amazing.
I see a lot of pre-game lobbies with atrocious text. It’s plain, it has no color change, and it doesn’t blend in with the theme of the game.
Now, of course, this isn’t your problem, and you shouldn’t feel bad or anything, after all, this is only gimkit, BUT there are some ways for your text in your pre-game lobbies to look much better!
What I’d also like to talk about today are popups, which can be…
Is somebody editing?
(If someone is editing, don’t edit. Don’t check it for fun)
Important I made this guide into a wiki with the permission of <a class="mention" href="/u/aubec7">@Aubec7</a> and all credit goes to him and the other users who provided art.
Hey, in this guide you can show some stuff to make your bosses look very intimidating!
First, I will be showcasing the ones you guys have made in the reply section
Reply made Bosses This is where you wanna…
There have been tons of ideas guides, and many of them mention “Escape Rooms” or “Escape”. I’m here to solve everyone’s problems!(Well not everyone, I’m not that good.)
Okay, so, what is the summary of an Escape Room?
An Escape Room is where you have to “Escape”(Obviously) from a Room. The Room will have clues and other stuff for the Player to find, which they can use to escape.
Now, what are some important aspects to add?
Something in a bookshelf(Optional, but usually there is)
Secret Room…
Credits:
Me, (@Haiasi ) @Wumpus , @Gray , @Akari , @Thats_Gimpossible , @wingwave , @Dragontamer , @mysz , @Vortex-Mist , @Donnell , CringeKarlScott, RYLAN, VALUEX, Aubec7, Blizzy
Conclusion:
That’s it for this guide! Don’t forget to search for Community Made Guides that are related to your question or resolved Help posts before creating a topic. This avoids clutter in the forum. As from what I’ve seen, 30-40% Help have already a Community Made Guides about it or a resolved help post.
Wiki Editing Rules
Please be responsible. Don’t make an edit that violates the TOS or FAQ. We do not want to get suspended and so do you. Try to make the Community Made Guides links on seperate lines so it oneboxes and shows part of the guide.
Example:
https://gimkit.com/creative
https://gimkit.com/creative
https://gimkit.com/creative