Concepts of Gimkit Creative (Wiki)
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11
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467
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June 29, 2024
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How To Cut Wires (GROUNDBREAKING TECH)
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144
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1612
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June 25, 2024
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Using 2.5D (Isometric) projection to emulate Don't Look Down
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8
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879
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June 23, 2024
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Text Entry System
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45
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938
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June 19, 2024
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An In-Depth Guide on Numerical Pseudo-Teaming
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33
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716
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June 19, 2024
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Text Operations (collab w/ getrithekd, wip, dont click or edit please)
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257
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1918
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June 17, 2024
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The Art of Concatenation: Credits to @Zypheir and @Blackhole927- Difficulty 7.5/10 or :orange_square:
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115
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2279
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June 17, 2024
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GKC Blocking Theory
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18
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328
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June 14, 2024
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[🟧] Visualizing Gimkit Creative Systems Using the Gimkit Graphical Representation (GGR)
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15
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622
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June 10, 2024
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The Advanced Update Order Family :purple_square:
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125
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1405
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June 8, 2024
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Pseudo-Hitboxes: A New Way To Play?
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30
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734
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June 4, 2024
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Zone render distance
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30
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635
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May 30, 2024
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For/While Loops - A Sorely Needed Mechanism
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11
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340
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January 22, 2024
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Let's Develop Technical Gimkit Notation!
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163
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1336
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May 13, 2024
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On the Nature of an Inventory Item Manager
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36
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1054
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May 13, 2024
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Use Randomizers to Mimic Machine Learning
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56
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677
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March 29, 2024
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The rendering properties of zones (Theory)
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51
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626
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March 15, 2024
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Logic Gates in Blocks in Gimkit Creative! (Difficulty :orange_square:) (And gate, or gate, nor gate, etc.)
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27
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1023
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March 12, 2024
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The Art of Classical Psuedo Teaming: A Comprehensive Guide
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66
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1411
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February 26, 2024
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Advanced Update Order | Difficulty: 🟪
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359
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6467
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February 19, 2024
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Machine Learning / AI
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44
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513
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February 4, 2024
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Understanding Concepts: 101
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10
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245
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February 4, 2024
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Pseudo Trigger Properties
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6
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226
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January 24, 2024
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A Guide On API (Sort of) Theory (WIP)
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4
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251
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January 18, 2024
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Sentry movement concept
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50
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373
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November 18, 2023
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Concepts of Gimkit Creative
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49
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891
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October 24, 2023
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