Underneath the umbrella term of AUO, there are four categories that I know of at this point:
AWO (formerly called AUO), Advanced Wire Order, is what @Blackhole927 discovered long ago.
ABO, or Advanced Block Order, is having two blocks run at the same time, and depending on which one was made first, creating different actions based off of what order the blocks were made in.
ACO, or Advanced Channel Order, is having two diffrent channels run at the same time, and depending on their relative ages, different effects can happen.
And finally, the weird recluse of the family:
AMO, or Advanced Mixed Order, would be creating a block and wire that should run at the same time, and depending on which one was made first, will produce different results. If you want greater detail, go to @Blackhole927 's Advanced Update Order | Difficulty: to learn more.
Hope this helps, for people who don’t understand ABO.
any game where you have to physically move a piece is impossible, because you can’t move props in gimkit creative without brute force and running out of memory.
i mean, like if we’re talking about chess, than yes, because there are 10^120 board configurations. Otherwise, some games might just not be worth your time
What if you placed 2 devices that receive on the same channel at the same time? ADO? (Advanced device order?) would be a thing, or would this fall under AWO?
That… Would require testing. I didn’t include channels because they operate under different rules, but this might be interesting. If it works, this would be ACO.