Regardless, it is still difficult to recreate knockback without using fragility in the map settings. So how could we do this? We can use lots of teleporters in a small room and do a lot of math using blocks or something similar, but it would be very memory inefficient and unorganized. Anyways that is really the only other way to create fragility in Gimkit Creative, and pseudo fragility is probably difficult to accomplish. It would be great to have suggestions and feedback about this topic.
Yuppers, that’s me!
Short answer: not yet.
Not… yet… and probably not ever.
They already added a fragility mode, so I don’t think they’ll make like, a device or something…
Speaking of a game inside a game inside GKC, Gim Jumper could really use this… but it’s fine
This sounds like a really interesting topic, if you want to know how to… I’m not saying it again.
JK!
to be honest, if we have a way to set(aka move) player x or y (using coordinate system)
we can do this. the math would be simple. we also have to have pseudo health and such. cause we cannot track damage
I mean if they did all the math blocks I’d keep that on the other side of the map, that way your not getting serious lag in the map. But it would be cool to see.
Honestly can relate man, I haven’t been on in a while too. Good to see you though Funny how most of us haven’t been on in a while lol