Pseudo-Fragility… Is it possible?

I have been thinking about this concept for a while, but I haven’t figured it out. If you haven’t heard of fragility here’s the update:

If we figure out how to pseudo-fragility we can make more “smash” like games with damage overlays. Like this:

Image Source

Regardless, it is still difficult to recreate knockback without using fragility in the map settings. So how could we do this? We can use lots of teleporters in a small room and do a lot of math using blocks or something similar, but it would be very memory inefficient and unorganized. Anyways that is really the only other way to create fragility in Gimkit Creative, and pseudo fragility is probably difficult to accomplish. It would be great to have suggestions and feedback about this topic.

Apollo

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Somebody is making a psudo health linking system, they could add to psudo linking fragility to the guide

so a/one of the concept(s) you want is to track the fragility to update a overlay or counter or text

Yes

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Okay I could look into it and

numbers and symbols like #$% don’t work for the < and > trick

Yuppers, that’s me!
Short answer: not yet.
Not… yet… and probably not ever.
They already added a fragility mode, so I don’t think they’ll make like, a device or something…

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Yes I fixed it…

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one thing I know is that in the code the they track the fragility under you so maybe that could help

I mean, you’ll need to make a game inside a game inside Gimkit to make it… and you won’t have proper devices inside that game.

pineapple

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What? Wha? Why you say pineapple?

Speaking of a game inside a game inside GKC, Gim Jumper could really use this… but it’s fine
This sounds like a really interesting topic, if you want to know how to… I’m not saying it again.

I love smash bros hope you make it happen

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i have a feeling


Welcome to the forums @Hello31
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Coordinate systems are key.
all I’m gonna say.

JK!
to be honest, if we have a way to set(aka move) player x or y (using coordinate system)
we can do this. the math would be simple. we also have to have pseudo health and such. cause we cannot track damage

I really don’t understand this, please explain? Might be because I haven’t gone on gimkit for about 5 months…

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I mean if they did all the math blocks I’d keep that on the other side of the map, that way your not getting serious lag in the map. But it would be cool to see.

Honestly can relate man, I haven’t been on in a while too. Good to see you though :slight_smile: Funny how most of us haven’t been on in a while lol

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Welcome back to the forums! I just got back too :slight_smile:

@Apollo I also do not understand this, please elaborate.

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What should I elaborate on? I will try to answer it.