Basically just everything.
Essentially, I am trying to find a way to be able to “show” fragility or knockback in a property, so it can be displayed as an overlay, but still functional.
so you now in smash bros they have Fragility on the screen and gk has it under you and he wants ro some how track it to show on a overlay and for other things
That actually seems hard.
The only way to see fragility is below your name in-game.
None other than that, i don’t know a way how to do this.
Sorry
Even if we make a system detecting our pseudo-fragility and teleporting the player around the map, everything y’all are going to talk about in this post won’t matter for one reason:
We can’t detect when a player gets hit by gadget fire
So, unless this gets added, this won’t be possible. But I really wish it was.
EXACTLY
I knew that here to help can summarize the entire thing in one sentence
Could someone please explain to me why pseudo-fragility is necessary?
I might have missed it somewhere but based on what I read, you can just use normal fragility.
@Jobozo1875 i see you active so why not now
but if we rely on life cycle and good aming we can try I’d love this for a map
Yeah…
but even w/ perfect aim can’t tell how far away for timing.
plus...
can’t hit this (music starts)
…really…
and true we can’t but w/w aming we still know that it hit’s
and if we can do a little thing maybe
yeah… but if use quantum, and u fire, do u know the delay,
WAIT
actually we can use x and y coordinate, then use the speed to divde to find the delay.
though we gonna need perfect aim, and no ones perfect.
also HI @Here_to_help WE MISSED U!!!
Yeah…
but if there was a game w/ more than 3 players, we don’t know what hit first, which hit had the lower or higher fragility. And there’s no perfect aim anyway!
I recently published guide on coordinates stuff in the community guide section, so I am OBSESSSED over coordinate devices
cords could maybe help
yeah, we wont know which one we are aiming at.
Josh, why did u add gadget fire lifecycle, which is useless, and not add when damaged.
maybe one day ko managers will finish this job
Maybe to your untrained eye, but it’s actually used in many high-quality games.
A. He won’t see your message
B. He won’t respond
yes ko manager and that will trigger:triggering players name = let’s say Bob and we know witch player my brain an’t braining
lol real.
ik this, as I use it myself, I was just a bit angry.
anyways
ik
@G-Code549 honestly, I think, if we ask Josh for so many complex features, then the game would be way too complicated, and would lose playerbase