Pseudo-Fragility… Is it possible?

Basically just everything.

Essentially, I am trying to find a way to be able to “show” fragility or knockback in a property, so it can be displayed as an overlay, but still functional.

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so you now in smash bros they have Fragility on the screen and gk has it under you and he wants ro some how track it to show on a overlay and for other things

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That actually seems hard.
The only way to see fragility is below your name in-game.
None other than that, i don’t know a way how to do this.
Sorry :frowning:

Even if we make a system detecting our pseudo-fragility and teleporting the player around the map, everything y’all are going to talk about in this post won’t matter for one reason:

We can’t detect when a player gets hit by gadget fire

So, unless this gets added, this won’t be possible. But I really wish it was.

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EXACTLY

I knew that here to help can summarize the entire thing in one sentence :smile:

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Could someone please explain to me why pseudo-fragility is necessary?
I might have missed it somewhere but based on what I read, you can just use normal fragility.
@Jobozo1875 i see you active so why not now

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That way we can make smash. With overlays

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but if we rely on life cycle and good aming we can try I’d love this for a map

Yeah…
but even w/ perfect aim can’t tell how far away for timing.

plus...

can’t hit this (music starts)

…really…
and true we can’t but w/w aming we still know that it hit’s

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and if we can do a little thing maybe

yeah… but if use quantum, and u fire, do u know the delay,
WAIT
actually we can use x and y coordinate, then use the speed to divde to find the delay.
though we gonna need perfect aim, and no ones perfect.

also HI @Here_to_help WE MISSED U!!!

Yeah…
but if there was a game w/ more than 3 players, we don’t know what hit first, which hit had the lower or higher fragility. And there’s no perfect aim anyway!

I recently published guide on coordinates stuff in the community guide section, so I am OBSESSSED over coordinate devices

cords could maybe help

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yeah, we wont know which one we are aiming at.
Josh, why did u add gadget fire lifecycle, which is useless, and not add when damaged.
maybe one day ko managers will finish this job

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Maybe to your untrained eye, but it’s actually used in many high-quality games.

A. He won’t see your message
B. He won’t respond

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yes ko manager and that will trigger:triggering players name = let’s say Bob and we know witch player my brain an’t braining

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lol real.

ik this, as I use it myself, I was just a bit angry.
:rofl:
anyways

ik

@G-Code549 honestly, I think, if we ask Josh for so many complex features, then the game would be way too complicated, and would lose playerbase

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