Pseudo-Fragility… Is it possible?

“well I’m not asking where making”-Me and yes ik

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So hear me out ik i havent been working on it but pseudo projectiles(half done) and pseudo tag (already done) system
That could solve 2 or more needed things

  1. Being detecting projectile hits (pseudo tag )
  2. The benefit of having pseudo projectiles : p

But the trade off to this and what we need are

1.we lose visuals on our projectiles
2. We can only fire in pre set directions (up down right left maybe diagonal) meaning it wont be so accurate
3. We need to be able to change player or prop’s coordinates/placements ingame with blocks to make pseudo fragility this would be solving the visuals and knockback problamo

So in short basic terms this is just another thing
To wait on another update for sadly which probs wont be for a long time

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I mean, the system could be cool, but those trade offs are pretty damaging. All though, it could make for a pretty good cannon game, where you can move and fire in cardinal directions, and when you fire and hit another cannon they get knocked farther out of an arena.


lol wasn’t thinking parkour but ok!

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okay well 1 step at a time

A parkour (yeet) cannon game actually sounds fun but one day lol one day…

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we could have overlays, and when someone fires a shot, then a laser activates on the y axis where it was shot.
the laser would just be a visual

also pls give me both links to the pseudo tag and pseudo projectiles

wait we could do that, where if our x axis si the same as cannon, then hit fire, then bom we teleport to cannon.

also doodle jump is possible in gkc.

Lasers sadly dont launch peeps
From what i saw they just increase the fragility

no, it was meant as a visul to this comment

plus I put In my comment that it was meant as visual.

though I didn’t know this

Ah oki my bad i dont do well when details are left out (then again so do many others lol) :sweat_smile:
(I mightve just misunderstood : p )

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Alright I’ll figure this out in the next few days if time permits.

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So, can’t detect hits, but can’t it detect when you lose health? I thought you could do that.

Nope. We can’t detect that either.

Dang it… so how far have we got?

Uhh…
not very far?
I mean, in my opinion this isn’t gonna go far. As of right now, it’s impossible.

Arguably one of the most intelligent and technical GKC users have responded (not me):

Some people thought there might have been some sort of obscure way to do this but if Lolo can’t figure it out, you most likely can’t either.

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Pseudo health means fake health. If you knew the concept you’d know that it’s impossible for pseudo-health to track real hits, only fake ones, like zones and stuff. Pseudo health in a nutshell is your health as a property.

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yes ik i don’t why i said that

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Hey, don’t underestimate me ( or anyone else ). Someone might be able to make it… probably never gonna happen as Lola is goated. (Yes, I’ve heard of Lola, did she make Resurgence?)

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You mean Lolo as you can see in the screenshot and he.
Anyway, it might be possible later, but for now, it’s simply not possible.

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