Memory-Efficient Hitboxes; Is it Possible?

So, I just finished discussing an in-game chat system. But I’ve got a new question; memory-efficient hitboxes. (I feel like Forky from Forky Asks A Question. " I DON’T KNOW!") But seriously. I’ve seen a bunch of topics on this but they all seem to take up A LOT of memory and basically just using a bunch of zones. But is there any other way? Once again, I’m gonna need all the help I can get. So let’s get cracking, guys! (I am SO sorry if I’m being annoying by asking so many questions. I really am.)

What We Know Works

This DOES work, it just is very difficult and uses a lot of memory.

What We Think Works

Using the Player Coordinates Device could probably save a lot of memory, and maybe even add a bunch of props could work.

Pure Speculation

Nothing yet.

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I’ve got to go for the day, but while I’m gone y’all can talk amongst yourselves. Good luck! :grin:

If 9% is considered memory efficient then yes.

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okay wait, I need a slight recap, what exactly are hitboxes and what are they used for?

Me being stoopid

I used to know this type of stuff :\

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I’m talking about 5% or less. I’ve got a BIG map planned and only about half of it is finished and It’s taken a little less than half memory.

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Alrighty then I’m done here. Cause making that system and 9% memory absolutely broke me so have doing it in 5%

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just pure curiousity, is there a guide on how one would make this system (it seems pretty interesting to say the least.)

I looked for it, but found only Pseudo-hitboxes, idk if that’s the same thing.

what does Pseudo mean anyway?

psuedo is another word for fake.
hitboxes are invisible shapes used for collision detection, commonly used for attacks or hit detection.

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Pseudo means fake. A recreation, in a way.

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So, what do we got so far?

… nothing …

Wow. sigh. Well, let’s think! What devices/objects can move?

The Ball, waypoints

Ah! But also the player coordinates device, technically. But I do like the idea of the ball. Can you make the ball invisible?

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Answer: apparently not. So, we’re stuck with either a zone, a player coordinates, or a waypoint. Not very many options…

i don’t think so… i didn’t see it in the settings

I’m not sure if a waypoint could do anything, let me check…

i think a Waypoint is our best bet, I won’t be on rn, but i’ll be back in either 3 hours, or tomorrow

byeee

Kk. Cya! And thanks for all the help!

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