Seeing as detecting hits is something we’re trying to figure out and pioneer, I took it upon myself to try and figure out a way to do this.
I haven’t actually fleshed it out in GKC, but I DID make this rough diagram.
Here’s my idea of how a player-detection system could be made using props that are destructible when active.
Each prop is a unit. The player would be one unit, so since 1 player = 1 trigger, then the size of the triggers should be equal to the size of the props.
Only the props surrounding a player will be active, so only the props around them can be destroyed.
This creates a ‘hitbox’ effect, which I call a pseudo-hitbox.
If anyone would like to take up the challenge of actually creating this, it would be greatly appreciated, as it would also help point out any flaws/ways to improve it.
Please let me know any thoughts you have about this, as well.
I realized I made the player standing on 2 triggers in the bottom right box. The drawing is not drawn to scale and is just to show that the player is ‘on top of’ the triggers. 1 trigger is still equal to 1 player.