Pseudo-Hitboxes: A New Way To Play?

Seeing as detecting hits is something we’re trying to figure out and pioneer, I took it upon myself to try and figure out a way to do this.
I haven’t actually fleshed it out in GKC, but I DID make this rough diagram.

Here’s my idea of how a player-detection system could be made using props that are destructible when active.

Each prop is a unit. The player would be one unit, so since 1 player = 1 trigger, then the size of the triggers should be equal to the size of the props.

Only the props surrounding a player will be active, so only the props around them can be destroyed.

This creates a ‘hitbox’ effect, which I call a pseudo-hitbox.

If anyone would like to take up the challenge of actually creating this, it would be greatly appreciated, as it would also help point out any flaws/ways to improve it.

Please let me know any thoughts you have about this, as well.

P.S.

I realized I made the player standing on 2 triggers in the bottom right box. The drawing is not drawn to scale and is just to show that the player is ‘on top of’ the triggers. 1 trigger is still equal to 1 player.

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Hmmm nice guide! This is very interesting…

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And complex! I haven’t even started on how you could connect this to directly affect health! Pseudo-health maybe?

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Yeah that seems most probable…

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mmm yummy properties

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Nice! You should add clay-institute… oh you added it already.

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Nice concept! Also, @Blizzy what is the clay-institute tag mean?

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It means once solved it could change the game completely and add more that we could do

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it means

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Oh cool thanks @cheesebox and @ThatGim!

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Really hard

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Why is this clay-institute? Isn’t it solved, at least in theory?

also nice job fleshing out the concept

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It’s not solved because it hasn’t been made/tested in GKC

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dang this is genius, definitely clay-institute worthy. totally gonna try and make this

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Bump, this NEEDS attention. I think someone could probably figure this out.

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I think it IS figured out, just hard to implement.

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Well, yeah. I mean, no one has posted with success, so… unresolved… I guess?

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I think that I could make this work the way I got my popup shops to work. When a trigger is stepped on, hide all props, then activate four props around the trigger, which could probably be done well with a coordinate system.

Hrrm.
Noicce guide!

Yep. You’d need x * y props and triggers and then one singular set of blocks. This is really just a coordinate system with extra steps if you think about it a bit.

Still don’t really think this is clay-institute, however cool it is. It’s not exactly a mystery how to do, and just because it hasn’t been physically done (to the best of our knowledge) it’s nowhere near impossible or even that difficult. We can name every step and they all work.

idk

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