bump
what?
what does peck mean.
ahhh okay.
I luv this guide! Hitboxes are pretty important in games so noice job!
Also bump.
BUMP
this could be done so much easier now with the player position detector!
i’ve been lazy lately so someone else can say how
Popping in over the Summer here-
Player pos would take the place of the trigger coordinate system, saving time and memory. Otherwise, the rest of the concept stays the same, ‘is projectile on player(did it hit a prop around them)?’
-Signing Off.
hmm i think ive actulley done this before but deleated the game as a didnt like it
There are two major flaws with this;
- You can’t make a prop completely invisible, (0 transparency).
- A full scale version of this could take up to roughly 70% of your memory.
Instead, if we used zones and activated 4 props with no collision that’s the size of the player, we could save a lot more memory.
now I’m confused. were there new updates?? I’ma check rq…
wow, I’ve missed a lot.