Pseudo-Hitboxes: A New Way To Play?

bump

PECK!

images - 2024-02-16T121210.781

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what?

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it’s needed a bump

PECK!

Placeholder.lol

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what does peck mean.

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it’s a meme!

BACK ON TOPIC

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ahhh okay.

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I luv this guide! Hitboxes are pretty important in games so noice job!

Also bump.

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BUMP
this could be done so much easier now with the player position detector!

i’ve been lazy lately so someone else can say how

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Popping in over the Summer here-
Player pos would take the place of the trigger coordinate system, saving time and memory. Otherwise, the rest of the concept stays the same, ‘is projectile on player(did it hit a prop around them)?’
-Signing Off.

hmm i think ive actulley done this before but deleated the game as a didnt like it

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There are two major flaws with this;

  1. You can’t make a prop completely invisible, (0 transparency).
  2. A full scale version of this could take up to roughly 70% of your memory.

Instead, if we used zones and activated 4 props with no collision that’s the size of the player, we could save a lot more memory.

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now I’m confused. were there new updates?? I’ma check rq…
wow, I’ve missed a lot.