How to make a live player counter that ends the game at 1 player! 2/10

Before we start, credit to

This is a add on guide that uses black holes guide to make it end at 1 player:

Lets get started!
NOTE: This will not work unless you place the wires in the right order

Materials

1 lifecycle
1 counter
1 trigger
1 property
1 relay

Step 1: The Live Player Counter

The life cycle and the relay should have default settings. Set the repeater stop strategy to receiving on a channel, and DON’T PUT ANYTHING. Make the task interval 0.5. Wire the repeater to the counter:
Repeater runs task – Reset Counter. Now, wire the repeater to the relay Repeater runs task – Trigger Relay. Wire the relay to the counter. Relay Trigger – Increment Counter. The player counter is complete!

Part 2: End at 1 Player"

Make a global number property. It should be called “Players”. In the property section of the counter, make the property “players”. Now make a trigger. make the third wire from the repeater:
Repeater runs task - Trigger
The trigger blocks should be this:


Now make a end game device that ends the game when receiving on end. We are done.

NOTE: This will make it so you can’t solo the game.
Also, if you don’t want it to end just don’t do the second part
How hard do you think this is?

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0 voters
9 Likes

Good Job with giving credit. I feel like not a lot of users do that.

4 Likes

Also shouldn’t this maybe have the battle-Royale tag?

2 Likes

No, but a player counter could be useful in like among us or something.

3 Likes

I guess that’s true.

2 Likes

Quick question, true this is useful for amount us and battle royale, but couldn’t you disable soloing in the settings! Other than that, Great guide!

3 Likes

I just saying you can’t use solo with this

2 Likes

Nice guide!

2 Likes

Couldn’t you update the player counter only when say a player gets knocked out?

1 Like

true, that would save lag, but in a battle royale there are 2 players left, 1 leaves, then it won’t end

1 Like

bump

1 Like

wait, but how did you get the “end property”

1 Like

It’s not a property, it’s a channel that broadcasts a message on channel to the end game device to you guessed it, end the game.

2 Likes

ok, but its not working

1 Like

This will be very useful. Thanks for sharing it with the community!

2 Likes

wait, it still does not work

1 Like

and hello fellow fox brother

2 Likes

Did you follow the complete guide? I think that it is explained well.

2 Likes

I did it exactly right

1 Like

But, how did potato 1 get the channel end in the trigger code?

1 Like