When knocked out,(life cycle) to a checker, and check if you have (random item) = 1 if failed, than switch team into a spectator and you get the random item from destroying the prop. if passed, than respawn and grant the player a zapper
If knocked out by a laser, just do the same thing but when player hit.
Lifecycle(knocked out) → Checker
The checker should check for lets say for example money
Money should be more than zero
Checker → team switcher
set team switcher to spectator when check failed
Checker → respawn device
Checker → item granter
item granter should be set to a zapper
Player hit(laser) → Checker
The checker should check for lets say for example money
Money should be more than zero
Checker → team switcher
set team switcher to spectator when check failed
Checker → trigger
Trigger’s delay should be at 1
Trigger → counter
counter’s goal should be at 5
Counter → respawn device
Counter → item granter
item granter should be set to a zapper
and here for the last question
made by potato 1 ↩︎