Pseudo-health is tricking the game into using a property for health. Since it is a property we can set it to start at 100 (or 200 for shield) or some absurd number like 10,000.
The default value is the amount of health that you want to start with.
If you want a zone to deal damage without using lasers do player entered zone (zone) → trigger (trigger) that trigger would subtract any amount you want from the property.
Nice guide! Psuedo health kinda just popped into existence without any explanation while I was making a breath meter. Nice job explaining what it really is!
Use an overlay with a tracked item. Connect a repeater to a check every 0.1 seconds to make sure you always have more than 0 of an item and if the check fails the player turns to a spectator. Connect a lifecycle (player knocked out) to a trigger (1sec delay) which takes away 1 of that item
I briefly remember when you first joined. You were a master at art, and look at you now! Incorporating layers, transforming props, and finally our first leader! I say, congratulations! Now I am content with what I have done on the forum. I have been waiting for months for this moment. Now, it has finally happened, and I am free of my will. I will be much less inactive now. This is what I say to you, congratulations, and keep up the good work.
(I’m not even kidding, but last night, I had a dream about a golden wolf with the title of “leader.” Looks like it was a harbinger of today!)
Welp, I was hoping to get leader first because mysz told me this: