ohhhhhhhhhhhhh
And I can add notifs so they now whats going on and stuff right?
Yeah- you could use an overlay to display their health.
It’s a really old guide, hold up
There we go
alright. I’ll brb, got sum experimenting to do
This won’t work, it’s designed for AOE damage, but that isn’t what B_urn is looking for. They want a way to damage a specific player with a fire effect, regardless of their location.
I tried.
Just make sure you read through the whole topic to get a better idea of what has been tried, and what won’t work
The link I sent was meant to simulate hail, which is sorta what they want. Damage chipping away, slowly.
can I bump this topic yet…?
Honestly, I don’t know. Only type of bump I really know is a community made guide.
Wish they made a take away hp device…
same. i just wish you could put negative values in the health granter
here is a guide on psuedo health:
someone already mentioned that, and its not what I want. I want a specific player to recieve damage slowly
they will receive damage, because they will die when it hits zero. Unless you already have a system with real health, and you don’t want them mixing
I have a idea… it might actually work
This is what you want. You use a property to store a health value, and when the property reaches 0 you kill the player.
since its a status effect thing what if i have it in the game explained as having 2 different shields? 1 main sheild and 1 status shield
and if your status shield reaches 0 you die, no matter how much hp or main shield you have
Use two properties, one for main shield, one for status shield. If the status shield reaches 0 you kill the player.
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