Can you remove health?

ohhhhhhhhhhhhh
And I can add notifs so they now whats going on and stuff right?

Yeah- you could use an overlay to display their health.

It’s a really old guide, hold up

There we go

alright. I’ll brb, got sum experimenting to do

This won’t work, it’s designed for AOE damage, but that isn’t what B_urn is looking for. They want a way to damage a specific player with a fire effect, regardless of their location.

I tried.

Just make sure you read through the whole topic to get a better idea of what has been tried, and what won’t work :slight_smile:

The link I sent was meant to simulate hail, which is sorta what they want. Damage chipping away, slowly.

can I bump this topic yet…?

Honestly, I don’t know. Only type of bump I really know is a community made guide.

Wish they made a take away hp device… :frowning:

same. i just wish you could put negative values in the health granter

1 Like

here is a guide on psuedo health:

someone already mentioned that, and its not what I want. I want a specific player to recieve damage slowly

1 Like

they will receive damage, because they will die when it hits zero. Unless you already have a system with real health, and you don’t want them mixing

I have a idea… it might actually work

This is what you want. You use a property to store a health value, and when the property reaches 0 you kill the player.

since its a status effect thing what if i have it in the game explained as having 2 different shields? 1 main sheild and 1 status shield
and if your status shield reaches 0 you die, no matter how much hp or main shield you have

Use two properties, one for main shield, one for status shield. If the status shield reaches 0 you kill the player.

1 Like

yep, it all fits. Thanks @Blackhole927 and @LlamaLady22!

2 Likes

This topic was automatically closed 3 hours after the last reply. New replies are no longer allowed.