Is this still unresolved?
sorta.
Okay, so in your trigger’s blocks, (the trigger that has blocks that damages you in pseudo-health) put this in the blockcode:
if Get Property "pseudo-health" = 0
Set Property "pseudo-health"
Value | 200
Every time the Repeater Triggers the Trigger, (to damage the player in pseudo-health) it’ll constantly check if the Pseudo-Health reaches 0, therefore resetting it to 200.
The only way to get knocked out is another player, which isn’t an option, and a sentry. You could try using a barrier that continuously activates and deactivates, letting the sentry shoot only a few times. If you’re doing that, then you’ll also have to cover the sentry up and change nearly everything you have.
This is a tougher question, for once.
Could you show me the code in-game? I think I messed something up. It didn’t work.
Haiasi and wingwave might have already fixed this problem, but I meant delete those blocks are replace them with the steps from I-am-Helpful. here they are again
That’s the thing, I’m not being knocked-out. I’m just respawning.
I’m blanking, is there a device that makes you knocked out? because if there is, just replace it with the respawn device
![](https://forum.creative.gimkit.com/user_avatar/forum.creative.gimkit.com/haiasi/48/16732_2.png)
if Get Property "pseudo-health" = 0 Set Property "pseudo-health" Value | 200
no, there isn’t, but I think this works, I just need to see it in game (for color) because I think I messed something up.
This might be the hardest you guys have worked for a solution!
That’s what I did!
I’m not working for a solution, I’m working to help you out
so put it into a different trigger. wire a lifecycle to a wire repeater, and the event in the lifecycle is game start.
when event occurs → repeat the pulse,
when the pulse is repeated → trigger, and
when the trigger is triggered → repeat the wire pulse.
this will create an ongoing system that will continue checking if you are at 0, and if you are, put you back to 200.
Oh, wait, the trigger’s still wired to when player knocked out! I’mma just make it on game start.
Wait, it doesn’t work?
What happens?
Does the health not reset?
Edit:
Is this post solved?
Nope, nevermind, do I just remove the lifecycle entirely?
What Trigger?
The one that damages you in pseudo-health?
If so, I think you should remove it because it would damage (and respawn you) you when you start the game.
so put it into a different trigger. wire a lifecycle to a wire repeater, and the event in the lifecycle is game start.
when event occurs → repeat the pulse,
when the pulse is repeated → trigger, and
when the trigger is triggered → repeat the wire pulse.
this will create an ongoing system that will continue checking if you are at 0, and if you are, put you back to 200.