This might be the hardest you guys have worked for a solution!
That’s what I did!
I’m not working for a solution, I’m working to help you out
so put it into a different trigger. wire a lifecycle to a wire repeater, and the event in the lifecycle is game start.
when event occurs → repeat the pulse,
when the pulse is repeated → trigger, and
when the trigger is triggered → repeat the wire pulse.
this will create an ongoing system that will continue checking if you are at 0, and if you are, put you back to 200.
Oh, wait, the trigger’s still wired to when player knocked out! I’mma just make it on game start.
Wait, it doesn’t work?
What happens?
Does the health not reset?
Edit:
Is this post solved?
Nope, nevermind, do I just remove the lifecycle entirely?
What Trigger?
The one that damages you in pseudo-health?
If so, I think you should remove it because it would damage (and respawn you) you when you start the game.
so put it into a different trigger. wire a lifecycle to a wire repeater, and the event in the lifecycle is game start.
when event occurs → repeat the pulse,
when the pulse is repeated → trigger, and
when the trigger is triggered → repeat the wire pulse.
this will create an ongoing system that will continue checking if you are at 0, and if you are, put you back to 200.
I know, but the wire repeater didn’t work because it only checks one time for the blockcode.
Wire the trigger to the wire repeater so
when triggered → repeat the wire pulse
and make sure you also have
when the wire pulse is repeated → trigger
Do I still need the lifecycle?
yes. this trigger is a new and different trigger. and it only has this blockcode in it. and the lifecycle that’s event is game start is wired to it like this
event occurs → trigger
Nope, still going to negatives after I die.
can i see a pic of it? like the ingame going into negatives?
I accidentally reloaded it, sorry.
Can you J0in back in and take a pic?
and this happens after you have already gone into the zone and died once?