How do I make people take damage when they're touching a wall

(Zone) Player Enters Zone --> (Laser Beam) Activate Laser

You can also use Triggers for uneven areas or if it’s just a small area and would be more memory-efficient.

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Well, if we had negative health granters then yes, but we don’t.

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but how would you make the zones do damage?

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besides lasers. @AverageMale

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You could activate sentries I suppose but that would be clunky.

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Pseudo-Health.

Lasers are more cost/memory-efficient though so it’s the most viable option.

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Why would you activate it when they enter the zone? why not just have it there the entire time?

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Invisible lasers? @sir_lancelot is right though, it would take a lot of memory.

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A laser is only 75 memory lol.

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Assume the barriers is the room
add the lasers like in this picture


change these settings:
image

finally, set the laser color to the “black”

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I see that this topic has been answered so maybe mark a solution so that we could move on, if your still confused or this didn’t help please let us know

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note:
this takes up 75 x 4 = 300 memory (assuming lasers are already placed)
otherwise, its 250 + 75 x 3 = 475 memory
thats honestly not a lot of memory

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dont zones take up more memory than lasers?

also im pretty sure you cant make zones make players take damage, you can suggest that here tho, gimkit.nolt.io

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By 125 [note that this assumes multiple zones are placed]

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if only health granters granted negative health…
it still doesnt :frowning:
im sad

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Setting the color to black hides the laser completely.

oh kool

It does, sorta!

ikr, that would’ve helped in so many ways

pseudo health isn’t quite friendly to newer people so if we had health granters also subtract health that would be so helpful

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