Devices are a staple to any mechanic in a gimkit game. However, you only have 100,000 memory per map to use in a game! So use your memory wisely…
To avoid using too many memory intensive devices, here is a list of devices and terrain, ranked from top to bottom, by memory usage.
Devices over 100 memory
Tag Zone, 1500 memory.
Sentry, 1000 memory*
Sentry, 500 memory
Block Code, 500 memory
Repeater, 500 memory
Flag, 450 memory
Movement Meter, 400 memory
Zone, 300 memory
Flag Capture Zone, 300 memory
Questioner, 250 memory
Laser Beam, 250 memory
Inventory Item Manager, 215 memory
Waypoint, 175 memory
Game Overlay, 175 memory
Camera View, 150 memory
Vending Machine, 125 memory
Devices over 10 memory
Text, 60 memory
LIfecycle, 50 memory
Popup, 50 memory
Button, 50 memory
Teleporter, 50 memory
Trigger, 40 memory
Item Granter, 35 memory
Checker, 35 memory
Counter, 25 memory
Barrier, 20 memory
Relay, 20 memory
Health Granter, 20 memory
Notification, 15 memory
Devices that take up 10 memory
Property, 10 memory
Starting Inventory, 10 memory
End Game, 10 memory
Respawn, 10 memory
Speed Modifier, 10 memory
End of Game Widget, 10 memory
Knockout Manager, 10 memory
Prop, 10 memory
Wire, 10 memory
Devices under 10 memory.
Item Spawner, 8 memory
Team Switcher, 7 memory
Wire Repeater, 5 memory
*The Sentry is Listed Twice, under 1000 and 500 memory, because the first sentry placed will take up 1000 memory, and only if there is one sentry on the map.
Nice guide! Memory is the most scarce material in gimkit creative, and without the pass you only have a total of 300,000 memory, this guide is great in letting me know if there is a less memory-costing alternative! Great guide overall!
Can you make this guide wiki for me so I can update it to use tables and headings instead of details sectors? Details might make it difficult, and one long table will help. Headers can be used to organize instead of details sectors.