A List to All Devices ranked by memory!

Devices are a staple to any mechanic in a gimkit game. However, you only have 100,000 memory per map to use in a game! So use your memory wisely…
To avoid using too many memory intensive devices, here is a list of devices and terrain, ranked from top to bottom, by memory usage.

Devices over 100 memory
  1. Tag Zone, 1500 memory.
  2. Sentry, 1000 memory*
  3. Sentry, 500 memory
  4. Block Code, 500 memory
  5. Repeater, 500 memory
  6. Flag, 450 memory
  7. Movement Meter, 400 memory
  8. Zone, 300 memory
  9. Flag Capture Zone, 300 memory
  10. Questioner, 250 memory
  11. Laser Beam, 250 memory
  12. Inventory Item Manager, 215 memory
  13. Waypoint, 175 memory
  14. Game Overlay, 175 memory
  15. Camera View, 150 memory
  16. Vending Machine, 125 memory
Devices over 10 memory
  1. Text, 60 memory
  2. LIfecycle, 50 memory
  3. Popup, 50 memory
  4. Button, 50 memory
  5. Teleporter, 50 memory
  6. Trigger, 40 memory
  7. Item Granter, 35 memory
  8. Checker, 35 memory
  9. Counter, 25 memory
  10. Barrier, 20 memory
  11. Relay, 20 memory
  12. Health Granter, 20 memory
  13. Notification, 15 memory
Devices that take up 10 memory
  1. Property, 10 memory
  2. Starting Inventory, 10 memory
  3. End Game, 10 memory
  4. Respawn, 10 memory
  5. Speed Modifier, 10 memory
  6. End of Game Widget, 10 memory
  7. Knockout Manager, 10 memory
  8. Prop, 10 memory
  9. Wire, 10 memory
Devices under 10 memory.
  1. Item Spawner, 8 memory
  2. Team Switcher, 7 memory
  3. Wire Repeater, 5 memory

*The Sentry is Listed Twice, under 1000 and 500 memory, because the first sentry placed will take up 1000 memory, and only if there is one sentry on the map.

17 Likes

Why is it both 500 and 1000?

3 Likes

I updated the guide.

4 Likes

Nice, this is very helpful! I was surprised by some device’s memory, I guess I never looked at how much memory they took up.

7 Likes

It’s because when you place the first sentry, its 1000, and the rest go down to 500.

6 Likes

Oh yeah, zone memory goes down after the first one as well…

4 Likes

Nice guide, this is very helpful!

4 Likes

Nice guide, @WhoAmI!

2 Likes

bumpers

2 Likes

bump

1 Like

Nice guide! Memory is the most scarce material in gimkit creative, and without the pass you only have a total of 300,000 memory, this guide is great in letting me know if there is a less memory-costing alternative! Great guide overall!

4 Likes

Wait the pass allows you to have more memory in a map?

3 Likes

Wait, actually? @AlmostHomeless!!!

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No, think about it. You get 100k memory per map. 100k X 3 = 300k.

5 Likes

Oh, that’s what they meant.

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I mean like without the pass your only allowd to have three games but with the pass it allows you to have so much more

1 Like

Can you make this guide wiki for me so I can update it to use tables and headings instead of details sectors? Details might make it difficult, and one long table will help. Headers can be used to organize instead of details sectors.

1 Like

It’s already been ~3 months and regulars can’t make a wiki by that time because the editing limit has passed

2 Likes

Alright.

I am going to make a renewed version of this guide which relies on a table instead of chapters. I will credit the creator of this guide.

4 Likes

Reusable bump.

1 Like