The goal of this guide is to rank devices from memory. You only have 100,000 memory, so this could be useful for calculating how much memory a device has.
This is a simple table of devices in GimKit Creative ranked by memory from top to bottom:
#
Component/Device Name
Memory
1
Player Coordinates
3,500
2
Tag Zone
1,500
3
Sentry (First Placement)
1,000
4
Ball
1,000
5
Sentry
500
6
Block Code
500
7
Repeater
500
8
Flag
450
9
Movement Meter
400
10
Zone
300
11
Flag Capture Zone
300
12
Questioner
250
13
Crafting Table
250
14
Laser Beam (First Placement)
250
15
Inventory Item Manager
215
16
Ball Capture Zone
200
17
Waypoint
175
18
Game Overlay
175
19
Camera View
150
20
Vending Machine
125
21
Camera Point
100
22
Laser Beam
75
23
custom shape
75
24
Text
60
25
Lifecycle
50
26
Popup
50
27
Button
50
28
Teleporter
50
29
Trigger
40
30
Checkpoint
40
31
Item Granter
35
32
Checker
35
33
Laser Beam Manager
32
34
Damage Boost
30
35
Damager
30
36
Counter
25
37
Barrier
20
38
Relay
20
39
Health Granter
20
40
Notification
15
41
Crafting Recipe
15
42
Property
10
43
Starting Inventory
10
44
End Game
10
45
Respawn
10
46
Speed Modifier
10
47
End of Game Widget
10
48
Knockout Manager
10
49
Prop
10
50
Wire
10
51
Spawn Pad
10
52
Item Spawner
8
53
Team Switcher
7
54
Wire Repeater
5
The sentry is listed twice because the first time you place it down, it consumes 1,000 memory,
and so are any others.
Repeaters actually have 400 memory on two or more placements, same with zones being 300 memory on initial placement while having 200 memory on multiple placements. (also applies to flagzone capture zones)