Oh! you could make a lifecycle on game start, wire that to a wire repeater, make the delay five, then deactivate when recieving on a pulse. (Give the sentry that drops smth low aim.)
That works, but it has a… let’s say 50% chance of failing because the sentries may miss, and, i’m going to see if that works
I love how this is a 1010 memory replacement that looks bad and doesn’t work well for an 8 memory device.
Just hide the spawner behind a prop or something.
Don’t do this.
It’s not working for me, maybe because sentries can’t be affected by devices anymore?
This is if you have extra memory and you want to improve your game.
Look at the diffferce:
As you can see, it looks odd to have a weird floaty device holding cash up, it is much more realistic to have cash sitting on the ground
this brings the quality down if anything
I have no clue where this would actually help me
for yours I need two sentries, which can kill me and are distracting.
it’s not good
I would totally have the spawner before I use 1% memory to add this
to reply to the post below this, I did read it. it could still attack you, because it’s broken. it’s also harder to customize than an item spawner. I think that guides should actually be something useful and not an inefficient thing. I prefer for this to not be posted in the future.
The only problem is that you can deactivate a sentry when it’s killed by another sentry because the knocked out thing in wires only works if a player knocks the sentry out
The sentry isn’t deactivated… And you could easily put a prop over i
I know, I said that in the quote you posted
Yeah, ok I understand where you are coming from. It is a pretty annoying method.
you could also just hide the item spawner behind a prop, saving you 1002 memory.
First, you can’t see the item then, second, it’s 1000 memory
I remember theorizing back in June about making items spawn on the ground like this… You forgot to deactivate the other sentry though. As said before, this is atrociously memory inefficient for a minor detail. However, there is no way you could have known about those old conversations, so nice find!
but they can…?
Nice guide regardless…
They can’t be layered, try layering a sentry under a piller
Sentries can indeed be layered.
That’s odd, I set a sentry to the above layer and a piller to the below layer, and the sentry went under the piller
Well layers are really glitchy. That’s probably why. So you just have to keep trying to do that…
I’m going to remake part two.
BUMP
EDIT: finished remaking
This is still not useful.