How could I make people take damage when they’re touching a wall
You could use lasers on the wall… but that would take a lot of memory
That’s also the only way to do it.
Or maybe you could use zones around the sides
there probably is another way that i don’t know
(Zone) Player Enters Zone --> (Laser Beam) Activate Laser
You can also use Triggers for uneven areas or if it’s just a small area and would be more memory-efficient.
Well, if we had negative health granters then yes, but we don’t.
but how would you make the zones do damage?
besides lasers. @AverageMale
You could activate sentries I suppose but that would be clunky.
Lasers are more cost/memory-efficient though so it’s the most viable option.
Why would you activate it when they enter the zone? why not just have it there the entire time?
Invisible lasers? @sir_lancelot is right though, it would take a lot of memory.
A laser is only 75 memory lol.
Assume the barriers is the room
add the lasers like in this picture
change these settings:
finally, set the laser color to the “black”
I see that this topic has been answered so maybe mark a solution so that we could move on, if your still confused or this didn’t help please let us know
this takes up 75 x 4 = 300 memory (assuming lasers are already placed)
otherwise, its 250 + 75 x 3 = 475 memory
thats honestly not a lot of memory
dont zones take up more memory than lasers?
also im pretty sure you cant make zones make players take damage, you can suggest that here tho, gimkit.nolt.io
By 125 [note that this assumes multiple zones are placed]
if only health granters granted negative health…
it still doesnt