How do I make people take damage when they're touching a wall

How could I make people take damage when they’re touching a wall

You could use lasers on the wall… but that would take a lot of memory

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That’s also the only way to do it.

Or maybe you could use zones around the sides

there probably is another way that i don’t know

(Zone) Player Enters Zone --> (Laser Beam) Activate Laser

You can also use Triggers for uneven areas or if it’s just a small area and would be more memory-efficient.

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Well, if we had negative health granters then yes, but we don’t.

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but how would you make the zones do damage?

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besides lasers. @AverageMale

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You could activate sentries I suppose but that would be clunky.

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Pseudo-Health.

Lasers are more cost/memory-efficient though so it’s the most viable option.

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Why would you activate it when they enter the zone? why not just have it there the entire time?

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Invisible lasers? @sir_lancelot is right though, it would take a lot of memory.

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A laser is only 75 memory lol.

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Assume the barriers is the room
add the lasers like in this picture


change these settings:
image

finally, set the laser color to the “black”

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I see that this topic has been answered so maybe mark a solution so that we could move on, if your still confused or this didn’t help please let us know

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note:
this takes up 75 x 4 = 300 memory (assuming lasers are already placed)
otherwise, its 250 + 75 x 3 = 475 memory
thats honestly not a lot of memory

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dont zones take up more memory than lasers?

also im pretty sure you cant make zones make players take damage, you can suggest that here tho, gimkit.nolt.io

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By 125 [note that this assumes multiple zones are placed]

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if only health granters granted negative health…
it still doesnt :frowning:
im sad

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