How to use pseudo-health with sentries

I am currently making a dungeon game, but the preset health and shield options don’t seem like what I want. I know how to make pseudo-health thanks to Pseudo-Health, what it does, how to use it (Difficulty: 🟩), but I want pseudo-health to decrease if a sentry shoots the player. Is there a way to do that?

Correct me if I’m wrong but there’s no way to check if a player receives damage.

You could try to predict when a sentry will damage a player using triggers and zones, but 9 times out of 10 its going to be buggy.

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Since the new coordinate device has been added, is this now possible?

There’s an option in lifecycle with “When Gadget Fired,” but you’d have to have every shot hit or nothin’, so I guess it’s still unreliable and most likely impossible for the time being.

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