This is a guide to making regenerating health. It can be useful for games with pvp/pve mechanics.
First, place down a repeater. Select how often you want the player to regenerate health by inputting a number in “Task Interval.” Also, set “Stop Strategy” to “After receiving on channel.” This will keep the regenerating from stopping.
Then, place a health granter. It should be set to grant health by default. Set how much health you want to regenerate in “Amount.”
Finally, connect the life cycle to the repeater and the repeater to the health granter. Make sure the repeater’s setting for the first wire is “Start repeater.”
You could also use a wire repeater clock, it works just as well (it just can’t be turned off), or a trigger clock (On trigger, send broadcast channel, delay 1 seconds, trigger on said broadcasted channel, this one can be deactivated), and they won’t cut down on your repeater limit.
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