fair, but when you gain or lose health, player x should be able to gain back to 350 and player y should only be able to gain back to 250, or at least thats my goal
There is a system, let me try and find it
I don’t think that is possible.
Well… you can’t really do that. You can’t track health.
What you could do is use health for the normal part of health and shield as what you regen and cap it at like 50 (max shield 50)
so instead of removing mana for health, give mana until certain number thanks!
Found it (I believe)
so a certain class wold be able to regenerate into shield and another wouldnt?
Yes you can do that.
so instead of health regen, mana regen, thanks a ton, this pretty much solves the mana problem, have any cool skill ideas for classes? so far i have ranger, which has extra starting speed, barbarian with extra strength, wizard with more mana and big spell
You could have a sniper that has a wooden wand and has an infinite damage boost.
infinite damage boost?
um, phasing to go through wall maybe(My brain is not braining right now)
Yes, you have a damage boost that has the duration set to forever.
problem is, id have to make all walls barriers, which would look bad and also it would enable phasing for all players
oh i thought you meant like a damage boost that increases damage by infinite
what would a skill be for that class?
You have whatever you have to choose that class then wire it to a damage boost set it’s damage multiplier and set it’s duration to forever.
Like I said, my brain is not braining right now, so my thoughts are all over the place
The skill would be the extra damage.