Here is the final product
Now this project Is not easy to do so be prepared for that
Part 1: The materials
for this project you will need
x4 sentries
x4 wire repeaters
x4 zones
x1 ko manger
x1 trigger
x1 starting inventory
x1 spawn pad
x1 inventory manager
x1 property
x1 room custom size
x1 laser
Part 2: The zones, sentries and triggers
First you want to make a room anysize you want it doesnât matter but make it even
next you want to place a spawn pad next to the room, place a trigger directly on the spawn pad
Next you will want to make 4 even zones to fill up your room (make them touching not overlap). Now place a sentry in the center of each zone. now hock up the trigger to the sentries and change the settings so that they are deactivated when triggered. now you should have a empty room of no sentries when you hit play.
Part 3: Teleporting sentry
Important there is no actual teleporting in this project be aware of that. Now hook up each zone to its specific sentry and have it so that when the player enters the zone activate sentry. now they should just spawn but not go away. Now place a wire repeater next to each sentry, then hook up the zone to the wire repeater so that it is when the player leaves zone, repeat the pulse. Then hook up the repeater to the sentry and have it when wire pulse repeated deactivate sentry, do this for all of them, now they should teleport and go away.
Part 4: The permanent knock out
Now place a starting inventory device and have it give you any weapon you want it doesnât matter. Now place a ko manager and click on it and change the settings so that it listens for sentry knock outs, now have it grant you an item that you have not used before, this is so that the other sentries will never respawn. Then place an inventory manager and have it listen for that item, when that item changes make it so that it changes a property, now place a property and name it whatever you want, now make sure the property is a number property not a text. now hook up the property to all the ZONES and have it so that when the property changes deactivate the ZONE, now your sentry should stay dead when killed
Part 5: Lockout lasers and visual effects
For the laser just place it at the entrance of you room and hook it up to the trigger so that when the player triggers the trigger deactivate sentry, now click on the zone the entrance is at and hook it up to the laser so that when the player enters zone it activates the trigger. Now place a teleporter on each sentry (THIS IS FOR VISUAL EFFECT DO NOT PROGRAM ANY GROUPS), now you should be DONE hope this was helpful.