ok so i was wondering how would u guys make a mini challenge
VALUEX
September 26, 2023, 4:34pm
2
What do you want it to be about?
Yes, it depends on what you want.
What do you want it to be?
i was thnking like a mini challenge to those of u who have played donkey kong something kinda like that and went u kill enemy they drop bananas so just like a mini challenge and then once that’s over the barrier opens to let them on to the next area
please respond i need ideas
There are currently no guides for Donkey Kong, but you can use jump physics and moving objects and such.
There is a related post however:
Welcome to the forum! How about Donkey Kong if you are up to the challenge of making jump physics?
You can have a boss sentry that shoots down at the player with a Quantinum Portal (for low speed). Try checking out these guides:
[image]
Did you know that sentries are subject to entering zones and teleportals?
Well today, I will be using that mechanic to create a sentry that will move from place to place while carrying damage over.
What you need:
Sentry x1
Zone x2
Wire Repeater x2
Teleportal x2
Place down your two teleportals. These willl be the locations that the sentry will teleport to.
Place down a zone on each of your teleportals.
Place down your two wire repeaters. Make the delay to 3 seconds. Wire the fi…
Here is the final product
[Screenshot 2023-09-04 7.07.53 PM]
Now this project Is not easy to do so be prepared for that
Part 1: The materials
for this project you will need
x4 sentries
x4 wire repeaters
x4 zones
x1 ko manger
x1 trigger
x1 starting inventory
x1 spawn pad
x1 inventory manager
x1 property
x1 room custom size
x1 laser
Part 2: The zones, sentries and triggers
First you want to make a room anysize you want it doesn’t matter but make it even
next you want to place a …
And this for the jumping mechanic:
I suggested a jump idea in the Gimkit discord when they announced the new gim designs since it’d be pretty useful. However, one problem, how would this work?
Why this works:
The Problem of Jumping in 2D Games:
When making a 2D game, you basically have 3 options for perspective: top-down, side-on, and isometric (2.5D). Each has its own limitations, in most top-down games, like Gimkit, you can’t jump, in most side-on games, you can’t move in the z-axis, and isometric games aren’t as popular, but …
That’s the wrong Donkey Kong. You could kinda make an arcade-style game, a separate area that has its own rules, mechanisms of play, ways to win, that turns on or off when entering or exiting a zone. The hard part is keeping track of everything.
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