ok so i was wondering how would u guys make a mini challenge
What do you want it to be about?
Yes, it depends on what you want.
What do you want it to be?
i was thnking like a mini challenge to those of u who have played donkey kong something kinda like that and went u kill enemy they drop bananas so just like a mini challenge and then once that’s over the barrier opens to let them on to the next area
please respond i need ideas
There are currently no guides for Donkey Kong, but you can use jump physics and moving objects and such.
There is a related post however:
Welcome to the forum! How about Donkey Kong if you are up to the challenge of making jump physics?
You can have a boss sentry that shoots down at the player with a Quantinum Portal (for low speed). Try checking out these guides:
Did you know that sentries are subject to entering zones and teleportals?
Well today, I will be using that mechanic to create a sentry that will move from place to place while carrying damage over.
What you need:
Wire Repeater x2
Place down your two teleportals. These willl be the locations that the sentry will teleport to.
Place down a zone on each of your teleportals.
Place down your two wire repeaters. Make the delay to 3 seconds. Wire the fi…
Here is the final product
[Screenshot 2023-09-04 7.07.53 PM]
Now this project Is not easy to do so be prepared for that
Part 1: The materials
for this project you will need
x4 wire repeaters
x1 ko manger
x1 starting inventory
x1 spawn pad
x1 inventory manager
x1 room custom size
Part 2: The zones, sentries and triggers
First you want to make a room anysize you want it doesn’t matter but make it even
next you want to place a …
And this for the jumping mechanic:
I suggested a jump idea in the Gimkit discord when they announced the new gim designs since it’d be pretty useful. However, one problem, how would this work?
Why this works:
The Problem of Jumping in 2D Games:
When making a 2D game, you basically have 3 options for perspective: top-down, side-on, and isometric (2.5D). Each has its own limitations, in most top-down games, like Gimkit, you can’t jump, in most side-on games, you can’t move in the z-axis, and isometric games aren’t as popular, but …
That’s the wrong Donkey Kong. You could kinda make an arcade-style game, a separate area that has its own rules, mechanisms of play, ways to win, that turns on or off when entering or exiting a zone. The hard part is keeping track of everything.