The new updates to gimkit are very strange. All kinds of things are happening such as Gims being wacky and the sentries especially being wacky. Bad news for all the people who used zones to make “friendly sentries”: SENTRIES NO LONGER ARE FRIENDLY WHEN THEY ARE IN A ZONE. This means that sentries are no longer affected by zones. I don’t know if this is a bug or not, but this essentially makes the zone method useless now. However, thankfully destroyed props still affect the Sentry, making it friendly. Any thoughts anyone?
Here are some pictures:
The Sentry is still attacking me even though I used the zone to make it “friendly”
Update: The sentries sprites are fine now, however, yeah, the zapper sentry is not friendly. I fear that the friendly sentry might be a bug that will be patched later on.
What we know about sentries
Sentries can be affected by zones. 0ct. 13, 2023 - Layering makes no difference above the sentry or below it. However they must be knocked out for this to work.
Sentries are not restricted by the no gadgets fired in the zone setting for zones.
Also the prop destroying one is very tedious. At least for me. You don’t know how many screenshots that I had to take to capture the sentry attacking me and destroying the popup.
@Jeffo
The issue was that sentries could still shoot in no gadget fire zones - same with players, in addition zones that are triggered by sentries seem to not work.
You can test this out by using a weapon of any kind in a no gadget fire zone.
The Sentry Issue by @raeB (my most detailed guide yet)
@Jeffo Right now, the sentry is not affected by zones. Everyone @here is not sure if this is intentional or not.
Friendly (NOT) Sentry tutorial
Objective: Find out if the Sentry can be made friendly or not using zones.
Here’s what you will need:
1 sentry (The sentry is an AI entity that automatically seeks and attacks nearby enemies.)
1 zone (The player zone is a device centered around the player. It tracks the players, their whereabouts (are they in or out), and allows the players to interact with it. For example item drop, item disposal, and gadget fireability (Merriam-Webster please hire me )
1 item granter (Grants players items and can remove them too. Includes block code)
Step 1:
What Step 1 Covers:
You will set up the devices that will facilitate the test.
Place down the item granter, the zone, and the Sentry. Place the sentry under the zone. Place the item granter preferably near the zone and sentry.
When you’re done, the setup should look like this:
(Bonus points if you mess with the layering)
Step 2:
What Step 2 Covers:
You set up the item granter device to remove a gadget from entities entering the zone you placed earlier.
Go to settings for the item granter and for “amount to grant” set it to -1 and for the item to grant, grant the gadget that the sentry is currently using. Set the item granted to “Zapper, common”
This one’s a short step. Go to layers and set the zone to be above the sentry. Click Z (creates a wire). Wire the zone to the item granter. (When player enters zone → grant item)
You may wonder why can’t I just use channels? Theoretically speaking channels should work better, save memory, and should also work. Well they don’t. Check out: Sentry Troubles for a more clear example.
Here’s what your setup should look like after Step 3:
I hope you like this guide! I worked really hard on this so a like would be much appreciated. More to come soon. PS Could you please show this to Josh?