I tried making “Friendly Sentries” using channels. However for some reason “Friendly Sentries” only works with wires. I tried using channels that broadcasted when “Player Entered Zone” which were connected to an item granted which took away the Sentry’s gadget. Here is a screenshot of my code. I even tried changing the layering.
But for some reason only when you wire the item granted to the zone does it take away the Sentry’s gadget. I’m not sure if this is a bug or not. Please let me know what you think.
What does that mean? Why wouldn’t the zone work in theory? Do only wires work for the Sentry? What am I missing in scope? Please help I am really confused.
I’ll give you an example with deactivating a button by pressing another button. Let’s say I press a button. If the deactivation scope of the deactivated button is set to global like it is by default, the button will deactivate for everyone. If it was set for team, it will only deactivate for my team. If it was set to player, it would only deactivate for me.