I tried making “Friendly Sentries” using channels. However for some reason “Friendly Sentries” only works with wires. I tried using channels that broadcasted when “Player Entered Zone” which were connected to an item granted which took away the Sentry’s gadget. Here is a screenshot of my code. I even tried changing the layering.
For Item Granter:
But for some reason only when you wire the item granted to the zone does it take away the Sentry’s gadget. I’m not sure if this is a bug or not. Please let me know what you think.
I dont think you can take away their gadgets. I think you have to put them in a barrier so they cant shoot. Correct me if I’m wrong
That’s because that setup takes away the
players weapon, not the sentries.
What if you connect the zone to a relay (Team 2) and change the sentry team to Team 2, will it remove the gadget of the sentry?
You can take away their gadgets. If a zone activates on top of them (untested) or if they shoot a prop, you can take their weapon.
oh okay thanks :))) um yeah
@raeB this might be somthing not working in channels so just use wires for now i guess until people help you fix it
It’s not a glitch, it’s just a misuse of scope.
Yeah um i have no idea how scope works or even what it is so im afraid im of no use in this problem
Please mark a solution,
Beginner guide to scope:
Device/prop scope is one of the device settings most new gims ignore but it tends to be really useful.
Scope is extremely useful in team v team games or pve games.
Let’s say you have a button with a wire: Button pressed > Hide Prop. Here are the prop settings.
Global scope means that when the prop is hidden, all players can see it hidden, not just the player who pressed the button. Now let’s move on to the next scope.
Player scope means that only the player who pressed …
The advanced guide to scope:
This guide will go in-depth on scope, and why we even use scope. If you are a beginner, use this guide:
So, we use scope to make rich interactions like level unlocking and player-player interactions, other than fighting. Some of these include donations, selling and buying goods, and much more! Without scope, we would need a property for each and every person, and that is both memory-intensive and tedious to build.
Basic Scope Usage
We can use scope to make weapon upgrades. We don’t wan…
@raeB do mark a solution.
What does that mean? Why wouldn’t the zone work in theory? Do only wires work for the Sentry? What am I missing in scope? Please help I am really confused.
The channels probably just supports when the
actual player when they enter the zone, not the sentry or the channels are buggy
So what is this scope thing that you are talking about? There is a scope for the player, team, or global. How would that help me?
I’ll give you an example with deactivating a button by pressing another button. Let’s say I press a button. If the deactivation scope of the deactivated button is set to global like it is by default, the button will deactivate for everyone. If it was set for team, it will only deactivate for my team. If it was set to player, it would only deactivate for me.
Yes, I know that. I mean how would it help me figure out why zones aren’t working for sentries? Thank you though.
Not sure. I would say it’s a bug, since that channel is intended to work exactly like how you would set it in wire form.
Oh ok. Thanks for your help!
I recommend you leave the post open for now, in case there’s a larger issue or someone else knows.