Coral
October 28, 2023, 10:42pm
12
Blueberries are round, like some candies, next would be potatoes but uhhh potatoes for Halloween???
1 Like
Sorry for repeating the same thing you said, but I replied before I saw it.
2 Likes
For getting candy from others, you could either use trading sentries or popups:
**This is a tutorial on how to make a sentry that can talk and/or trade. Click on the arrows below to view the different sections of this post.
Talking Sentry Tutorial Add a zone where your sentry is and resize it (roughly) as shown below:
[image]
Add a game overlay device, and make it a button in the bottom left corner (or anywhere). Set the overlay text to “Talk” and set “Visible on Game Start” to “No”.
Add a wire from the zone to the overlay, and set it to: Player enters zone > show ove…
Continuing the discussion from Can I make a shop pop-up? :
Pop-up shops are one of the most important and incredi- I’m just kidding these are so trivial and although they do save space they’re just tedious.
To make one, first place down a game overlay that is a button. Set the scope, yada yada yada, and make it so that when the button is pressed, it opens a popup.
Now make two call-to-action buttons. You can name the popup anything, make it say whatever you want, but add call-to-action buttons…
Warning:
This guide is mainly geared toward more experienced gims. Sorry for the inconvenience.
Introduction:
Good morning! In this guide, I’ll be teaching YOU how to create a merchant system with deals! There’ll be a lot of parts to this guide, so get your eyes ready!
The Goal:
Well, what do we want to accomplish with this merchant system?
Sell items to players every two minutes.
Deals and sales should be chosen randomly.
You should be able to refresh deals that restart the two-minute tim…
You could adapt the selling system in Fishtopia to your desire:
TLDR: Connect a button with a wire to a wire repeater. then connect that wire repeater to a vending machine that sells what item you want with the “attempt purchase” using a wire. then connect with a wire the vending machine to the wire repeater with “item purchased”. This can be repeated
or How to make a Selling System like Fishtopia in Gimkit Creative!| Gimkit Tutorial 3 - YouTube (I deleted the video file )
Bold = keywords
Italics = optional
Okay, so first place down a button …
For items/upgrades, you can look at these guides:
Ok, so there is a lottery machine in Farmchain. I didn’t find a guide so here goes.
First So let’s have a history lesson here. In Farmchain, the more time goes on, the more money you get. So obviously, we want that too. Well, i hope so at least. For this guide, you will need the following:
1 vending machine
1 repeater*
1 counter
1 item grater
1 property
2 lifecycles
*- I will be using a repeater for the pictures in the guide. But 2 trigger clocks will work just fine. Possibly a wire repea…
So, I keep seeing people asking how to do this so here I am showing how to do it!
Step 1: Place down the number of vending machines as you want speed upgrades. Then, place down one counter and a speed modifier for each upgrade you want to have.
Step 2 (settings): Make sure to set all of the vending machines to transmit on channel, and to deactivate on purchase. Set the channel name to something easy like “speed upgrade”.
Step 3: Set all of the counters to increment when receiving the transmit…
A randomizer may also be useful (in my opinion):
1: What you’ll need: one repeater (yep that’s it)
2: open blocks and create a custom variable called num
3: make this (to create the if then else click the gear on the if-then block and add if else to the if block in the gear)
[Screenshot 2023-05-24 4.40.06 PM]
4:Connect your input and output and you’re done! (make sure output is connected to the broadcaster channels)
PS:this is infinitely expandable.
Hope these guides help!
1 Like
remember to mark a solution !
Thank you, but one question. How to get the bookbag ?
and how to make it upgrade?
Coral
October 29, 2023, 1:12pm
18
You can use candy as an item, make a limit with an item inventory manager, and you have to empty it with a button, and you can raise that cap by deactivating and activating another iim
Haiasi
October 29, 2023, 1:12pm
19
icons/Backpack
You can make the upgrade deactivate and activate IIM’s (I nventory I tem **M*anager)
Item Purchased > Deactivate Inventory Item Manager
Item Purchased > Activate Inventory Item Manager
Coral
October 29, 2023, 1:13pm
20
Remember to mark a solution!
One more question, how to make energy?
Coral
October 29, 2023, 1:16pm
24
@GoofyIzzyGuy try any of the guides we just talked about!
Haiasi
October 29, 2023, 1:17pm
25
Don’t forget to mark a solution when you’re ready and have enough ideas @GoofyIzzyGuy !
1 Like
raeB
October 29, 2023, 4:39pm
26
Well, they can. You could use a property to check if the “candy” is granted.
1 Like
Instead of actual items, use an overlay to show the amount of candy.
Coral
October 29, 2023, 4:54pm
28
True, but it would be easier to make a limit with items rather than a property, also @GoofyIzzyGuy remember to mark a solution!
You could use a counter with a limit:
Counters are so versatile. They can edit properties and also show the player what its at! And without blocks! So what can they do?
Rotating Numbers So this is about having a number go up, or reset when you reach a limit each time you broadcast on a channel.
First, make a counter with a target that’s 1 above the maximum value. Wire the counter to a wire repeater. Wire it back to reset. If you set the target to 2, you have a boolean. This is useful in all sorts of cases.
Limiting This will impose …
Beagles
October 29, 2023, 5:16pm
31
@GoofyIzzyGuy don’t forget to mark a solution.
1 Like