Continuing the discussion from Can I make a shop pop-up?:
Pop-up shops are one of the most important and incredi- I’m just kidding these are so trivial and although they do save space they’re just tedious.
To make one, first place down a game overlay that is a button. Set the scope, yada yada yada, and make it so that when the button is pressed, it opens a popup.
Now make two call-to-action buttons. You can name the popup anything, make it say whatever you want, but add call-to-action buttons. When those are clicked, wire it to a vending machine that attempts to purchase the item.
So, you can’t have infinite call-to-action buttons, can you?
Fortunately, you can technically have “infinite” call-to-action buttons by making one of them say, “Next Item”, and one of them attempting to purchase the current item when clicked on.
When you click “Next Item”, transmit on a channel that closes the current popup, and opens another one. Keep doing this until all your items can be sold.
Also, you could make your popup have two purchase options, and when you close it another one comes up
Anyways, this was inspired by @CringeKarlScott and this post: