This guide will show you how to make a GUI with popups. Multiple guides including this have been made, but they are all very specific. Here are some examples:
In-game chat system: A guide.
In this guide, I will teach you how to make your very own chat system. A few disclaimers to start:
This will take up 10% of memory if you build it exactly as I have; if you use more or fewer options it will vary.
It can only use predetermined messages, and it will show messages to everybody.
Now for the guide.
[Full Chat System]
Here is what seems like a mess of devices and wires, but I will explain it all.
Next to the text that says Starting Overlay: is a gam…
Continuing the discussion from Can I make a shop pop-up? :
Pop-up shops are one of the most important and incredi- I’m just kidding these are so trivial and although they do save space they’re just tedious.
To make one, first place down a game overlay that is a button. Set the scope, yada yada yada, and make it so that when the button is pressed, it opens a popup.
Now make two call-to-action buttons. You can name the popup anything, make it say whatever you want, but add call-to-action buttons…
This guide uses Iterative Player ID’s to iterate through the entire server for the player. This uses some concepts from my previous guide on this as well. This method, however, lets you have a faster voting experience, and will help you have a better voting experience in total. I also revised it to allow for ties. I suggest that you don’t try to do this all in one sitting, but rather over a few days.
Note: I fixed a bug in the Iterative Player ID. You should review that.
Concept
As I stated p…
The Concept
The basic idea of these are to have lots of popups, one for each option. Each popup will have to buttons, or call to actions. One button will be for choosing the option, and one will be for moving on to the next option. So, there will be a cycle of popups, each with a call to action opening the next popup.
The last popup opens the first popup as well. Also, to start the cycle, there must be a channel broadcast that also opens up the first popup.
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Oh I see, it’s just the concept. Would be cool if there’s a third call to action…
Technically, exiting could be a third call to action.
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Wait could we detect when you exit and open the next page or no
Yes, you can. Its buried in the popup settings.
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Popup call to actions are really tedious. It should have like at least 10 buttons and more customization.