So i have two ideas but i dont know how to actually do them.
Idea 1: The game ends after a certain amount of time that the seeker has been seeking. So like after the seeker presses a button to enter the map, a 5-10 min countdown starts that they can constantly see. When this countdown ends, so does the game.
Idea 2: the game ends when all the hiders are ki11ed and respawn back to their base. But depending in the amount of players, there are a different amount of hiders so i dont know how that would work
If you need pictures of anything to clarify just let me know…
Would any of these hide and seek guides help with your ideas?
Hello everyone! Blizzy here! Today I will show you how to make Hide and Seek, a game I am sure you have played before.
The Seeker Picker
The Energy Tracker
Popups
Seeker's Chamber
Hiders' Chamber
That’s it! You’re done now! I hope this guide is useful!
Welcome to my guide on how to make Hide and Seek in Gimkit. This game includes 2 different modes: Classic and Infection. In Classic mode, a player becomes a spectator when caught. In Infection, a hider joins the seekers when found.
Also, very very sorry for not continuing the Among Us game. I lost this account for a year, lost the Among Us game, and kind of lost interest in the idea. This guide, however, will be full of ideas, mechanisms, and map design choices to make your Hide and Seek game a…
Hello, Gimkit Community! In this guide I’ll walk you through the steps of making a tag/hide and seek game. There are many parts in a tag game, and this guide is the first of many that I’ll make. This guide will cover how to set teams and set the tagging team.
Step 1. Choose a theme and make a basic ‘lobby’.
Step 1A. Choose a theme. Make sure to look at different types of available terrains and props that will make your game look more realistic. That means that you shouldn’t choose a theme that…
Hello, Gimkit Community! I’m bluey_rosa and here’s a second version of my Tag-and-Hide-And-Seek Guide! If you have not read that guide, you might want to now: Tag Guide Part 1
Or if you already have a lobby you made yourself or using another guide, you can use that too, as long as you have one or more tag zones!
Note: I used the standard and easy method of assigning tag teams, Method 1 in my guide. If you used a random version, don’t worry-yours may look a bit different, but it’ll do the same …
Hello. Gimkit people and this is part 3 of my Tag/Hide-And-Seek Guide! If you haven’t already, go to these guides:
or
unless you have your own!
If you remember, I’m making a medieval-themed game.
Step 1. Teleport to Arena
1A
1B
1C
1D
1E
Step 2. Delay Taggers from Teleporting
2A
2B
2C
2D
2E
And you’re done!
After making sure that your arena has places to hide and that it has walls around it,
Now I will show you how to make an end-game timer.
I’ll do this a different way now. …
Also, here’s another timer guide (different from Pho’s):
In this tutorial, you will learn how to use game overlays to display text, and use math to turn numbers to time-form.
What you will need:
[g1]
1x Property
1x Repeater
1x Trigger
1x Counter
1x Game Overlay
And of course, something to start the timer! I used a button for this.
The first device we need to edit is the property. Set the name to timer, set the type to number, the default value to the amount of time you want the timer to last, and the scope to global
[g2]
Next, Let’s edit the…
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Not really…
But thanks anyway @PandaKai7
Alr thanks @Gaming-Phoenix …
Just for clarification, the second idea is not possible?
system
Closed
December 27, 2025, 6:04pm
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