Welcome to my guide on how to make Hide and Seek in Gimkit. This game includes 2 different modes: Classic and Infection. In Classic mode, a player becomes a spectator when caught. In Infection, a hider joins the seekers when found.
Also, very very sorry for not continuing the Among Us game. I lost this account for a year, lost the Among Us game, and kind of lost interest in the idea. This guide, however, will be full of ideas, mechanisms, and map design choices to make your Hide and Seek game as good as it can be. Let’s get started!
Before we begin, you’ll want to set the team mode to Cooperative. This will make it easier to choose the seeker.
You’ll want to create a room where players can vote on the game mode. The room can be however you want. In my case, it is relatively small because it’s only used for voting.
In that room, you’ll want to add a Spawn Pad, and set it to Team 1 and Game. The team will play a crucial role in the future.
Place 2 buttons in the same room. Then, place 3 counters. For each button, link it to a counter using a wire (Button pressed > Increment counter). Inside each button, set Active Scope to “player.” Make it so that when button pressed, transmit on “voted.” Also, deactivate button on “voted.” Remember to do this for both buttons.
Create 2 properties “ClassicVotes” and “InfectionVotes.” Then make each counter update its respective property. So for one, make it update “ClassicVotes” and the other “InfectionVotes.”
In this room, make sure players can’t escape by placing walls around it.
For the 3rd counter, set its Starting Value to 10 and its Target to 0. Place a lifecycle and a repeater next to it. Set the lifecycle to Game Start, then link the lifecycle to the repeater via wires (Event occurs > Start repeater).
Inside the repeater, you’ll want to set Task Interval to 1. Then set Stop Strategy to “After period of time” and set Time To Run to 10. Then, simply link the repeater to the 3rd counter (Repeater runs task > Decrement counter).
Now, you should have a fully functioning mode voting room for a Hide and Seek map! I will continue the guide as soon as I can. If you have any questions, you can ask and I’ll answer when I can. Also sorry for the lack of images.