Wiki Catalog for Types of Platforming Jumps

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| Introduction: Never (gonna) Give Up Platformer Gameplay |

Many games in discovery these days are platformers.
99% of them have horrible, repetitive gameplay.
Some of them are just visual, but come on, that doesn’t give the player’s ATTENTION SPAN much to work with.

Most of the jumps are just distance jumps, two props or pieces of terrain that you jump from and land on. BORING.

If you’re going to make a platformer and you want it to have the success that AoMS or Everest have, use unique jumps to make it challenging and actually fun!

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| Format (to be organized) |

-name of jump type-

-screenshot of jump type-
-description of jump type and how to beat it

| Jump Types |

The Perpendicular Shuffle

This jump is like a laser jump, but way longer!
It’s fairly easy to beat this type of jump!

How to beat it, you ask?
up+left+right+up+right=You beat the perpendicular shuffle!

Variations:

Reverse Perpendicular Shuffle

This is like the Perpendicular Shuffle, but where the across part is below instead of above.
Image:


To beat it, you just have to get above the straight-up laser by taking one jump that goes up and slightly across it, then using your double-jump to clear the second laser.


Long Jump


That one jump that always gets used in repetitive gameplay, but it’s possible to make it actually decent. It’s basically a jump where you jump and then you need to double jump to beat it, without any kind of really special timings.

Headhitter/Ladder Jump

There are many different variations of the headhitter, but the most basic one is shown in the picture. To beat it, you need to jump and go out like a ladder, then you need to double jump and land on the block above you. Another name is the ladder jump.

Variations:

Reverse Headhitter


Think of a reverse headhitter as a headhitter, but you’re jumping from the top to get to the bottom, because that’s what a reverse headhitter is. To do a reverse headhitter, you need to fall down until you’re almost too far down, then you have to use your double jump to get to the platform below.

Extended Headhitter


This is a jump that makes an ordinary headhitter harder. To make an extended headhitter, just make an ordinary headhitter and extend the upper part a bit. To beat it, just walk off the lower platform until you can make the jump, then double jump onto the upper platformer.

Wedge Jump

You’ve likely seen this type of jump in a couple platformers on Discovery, and they can improve the level of your game, as well as the difficulty. They are when you have terrain stacked on top of each other, but with a gap in between that the player “wedges” themselves into. Here’s a picture:


(from Ascent of Mt. Snowy, I don’t have season ticket so I went there to show you)
You can do this with different types of terrain, but it is hard to replicate with props.
To complete the jump, go up and out, then back in and up on your double jump.
To jump into the first wedge jump, you have to get the timing right and wedge yourself in the middle, not land too high and slide down. To jump from the wedge jump, jump out and up, and then out again onto the platform, or let yourself fall then use your double jump if you are jumping across to another wedge jump.


Drop-Jump


Basically, this is a long jump but
A. Shortened, and
B. Adds a wall that blocks doing a long jump via normal methods.
To beat this jump, you need to walk off the starting platform, keep walking until you’re past the wall, then you need to use your double jump to get back onto the end platform.

(Also called overhang jumps [by only unavailible :skull:])

Variations:

Laser Drop-Jump

This is just a drop-jump with a laser instead of a barrier in the middle, simple.


To beat this, just do all the stuff you would with a normal drop-jump without touching the laser.


Slope Jumps & Advanced Slope Jumps

Welcome!

One of the hardest jump technique (or maybe not) in GKC, it is actually a glitch where you jump on the tilted platform (like barrier, as shown in the picture) and manage to restore your double jumps when you jump to the other side.
so, here is the way to accomplish a slope jump:
First, you have to jump on the tilted barrier/prop, make sure to actually “stick” to it so you can then do the next step flawlessly.

Nice job!

the next step, stop for a tiny bit, and jump to the other side, then quickly jump back again
as it shown in the picture, the key movements should be:
(Right + Up → Delay → Left + Up → Right + Up/Right + Up 2 times)
You can even do a double jump when you are jumping back, depends on the situations.

Great!

now, what you have to do, is to repeat the process, sometimes you might encounter the jumps with a very long slope platform, like the below one have shown-

You are all set!

Once you mastered Slope Jumps, you can add different obstacles in your game! just remember to set the slope platform to the right angle so the player could actually slope jumping instead of…
Fall



Thank you for reading! hopefully I did a fine job on explaining Slope Jump and not trying to advertising. You are ABSOLUTELY welcome to edit my section if there are additional details or suggestions, thanks to Fluffy for making this wiki guide as well!
By NotYoyo

Variations:

Steep Slope Jump

A very advanced version of slope jump, the slope angle of the platform is extremely tilted and is difficult to accomplish, with a slightly different method compared to normal slope jumps.

First, jump on the slope, then, click the arrow key that is the same direction as the slope, make sure you are sticking with the slope the whole time, then jump again, repeat the process to climb up the slope.

45 - Degree Slope

Welcome to THE jankiest thing in GKCP.
I think that this is less of a jump, and more in the category of lasers and barriers.

Ignore the lasers.
The 45 - degree slope has very odd properties, such as:

  • Instantly going to terminal velocity when falling off.
  • Having weird Slope Jump physics.
  • Not being able to go up the slope but being able to stand on it if you land on it.

And that’s just naming a few. To get a sense of how garbage the physics of the 45 - degree slope are, go test it yourself. Doing a Slope Jump is mostly the same on a 45 - degree slope, though.

Slope Headhitter

To build this jump, just add a part sticking out of the slope, simple.


When beating this, treat it like a headhitter with a slope to use to jump on top.

Sawtooth Slope Headhitter


To build this jump, you would need to make a slope headhitter, then copy and paste it a few times on top of each other. There are 2 main things you can do to make a sawtooth slope headhitter harder. You can…

  • Make the pitch larger and…
  • Make a rake angle.
    For pitch, you basically extend the top part of the headhitter you copy/paste a bunch of times, like this.

    For rake angle, place the headhitter so that a little part is sting out on the bottom. this will make the “roof” of the headhitter lower, increasing the difficulty.

    This jump is one of those jumps that are easy to accidentally make impossible, so remember to playtest.

Prop Jumps & Variations
Close Point Headhitter


How to complete this one:
It’s placed higher than normal, so you can’t jump on top. You have to land on the close points at the bottom. There’s also one where you have to drop from a close point to land on another one! Like this.

Hope you liked what you saw!

The Projectile Jump

THE SETUP:
To make this type of jump, you will first need to get a sentry, then set the game mode to “Fragility”

HOW TO ACHIEVE THE JUMP:
It’s pretty simple, all you need to do is wait for the sentry to fire, then jump when the projectile hits you! If you do it correctly, it should have lanched you higher than normal.

Double Projectile Jump!?!

THE SETUP:
This jump’s set up is the same as the other…

HOW TO ACHIVE THIS JUMP:
You first stand on top of the sentry, then you jump. Now, you shuld be able to jump again!

yeah, thats all… it’s pretty easy right?

Wraparound


(Image taken from Snowy’s Towers of Gimforming)
Basically the player has to go down and around.

How to beat:
Go left (walk off the platform)
Immediately go back to the right (under)
Use your double jump to make it back up the other side (like a headhitter)
You’ve done it!

How to set it up:
Place two barriers with a tiny gap in between that the character can fit in but cannot make it all the way through.

More examples:


(Tower of Endless Boundaries from Snowy’s Towers of Gimforming)

(Image from Tower of Difficulty Chart)

~SnowytheChipmunk


Credits

VoidFluffy
Unavailible
NotYoyo
Build-pleasse
Tropicool
NoNoWahoo
gimkitnoobie
Here_to_help
BobTheGOD
SnowytheChipmunk



Feel free to start on this, I won’t be online much for the start of high school (eep)

Disclaimer: I am aware that ideally, this could be added to the TUG for platforming, but this might just get lost in the other stuff and not be acknowledged by people this would actually be helpful to- people who know how to make platformers but don’t know how to make them good.
Also, character limit could cut this list off short if put into the TUG.

If this shouldn’t have been posted or something, let me know and I’ll make sure it gets taken down, but only if people absolutely know that this should not be posted/should just be in the TUG.

Thank you!

May the penguins be with you
69 Likes

oh cool

i would not have thought about that

8 Likes

This is going to be extremely helpful for platformers, good idea!

...

and good luck for high school, too! (though I can’t say much, not there yet)

5 Likes

its not a wiki post

11 Likes

Not a wiki :skull:

7 Likes

oops
uh
mb
we don’t talk about that

it is now

14 Likes

cool
delay jumps, slope jumps, headhitters, I am gonna go nuts

4 Likes

Wow, absolutely great idea!
Good luck on high school as well

AP courses are just living hells lol :skull:

I finished mine
19 Likes

Nice Wiki!

3 Likes

Nice, can I add a couple of platforming jump types?

3 Likes

of course! just make sure to check and uncheck the box when finished.

3 Likes

Any suggestions for Slope Jump?
what a peaceful night

6 Likes

Get 2 slopes, and make a gap between them, then put a laser.

5 Likes

I just have to say, you did a great job on the slope jump portion!

7 Likes

Darn. I would add to this, but I don’t have the season ticket :confused:

5 Likes

Then just map it on top-down and pretend it’s platformer with zero gravity :moyai:

1 Like

Interesting guide tho it may be inaccessible for other people because they don’t have the season pass.

3 Likes

Yes i actually saw someone who made that on top down map

2 Likes

lol
I don’t have season ticket either, I just put a black barrier on the background and bang
thanks for the ideas and compliments!

Typo

5 Likes

Ooh cool wiki

how did I miss this

NVM there is no wiki tag, I thought there was one :frowning: (thanks unavailable for changing ur check list thingy)

wait maybe I’m just

I think I’m seeing things or something, I don’t know at this point

3 Likes