Wiki Catalog for Types of Platforming Jumps

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| Introduction: Never (gonna) Give Up Platformer Gameplay |

Many games in discovery these days are platformers.
99% of them have horrible, repetitive gameplay.
Some of them are just visual, but come on, that doesn’t give the player’s ATTENTION SPAN much to work with.

Most of the jumps are just distance jumps, two props or pieces of terrain that you jump from and land on. BORING.

If you’re going to make a platformer and you want it to have the success that AoMS or Everest have, use unique jumps to make it challenging and actually fun!

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| Format (to be organized) |

-name of jump type-

-screenshot of jump type-
-description of jump type and how to beat it

| Jump Types |

The Perpendicular Shuffle

This jump is like a laser jump, but way longer!
It’s fairly easy to beat this type of jump!

How to beat it, you ask?
up+left+right+up+right=You beat the perpendicular shuffle!

Variations:

Reverse Perpendicular Shuffle

This is like the Perpendicular Shuffle, but where the across part is below instead of above.
Image:


To beat it, you just have to get above the straight-up laser by taking one jump that goes up and slightly across it, then using your double-jump to clear the second laser.


Long Jump

My handwriting is messy…

That one jump that always gets used in repetitive gameplay, but it’s possible to make it actually decent. It’s basically a jump where you jump and then you need to double jump to beat it, without any kind of really special timings.

The long jump can be AT MOST 12 blocks long

12 Block Jump Gif

A jump with a 13 block gap is GIMPOSSIBLE!!!

Just test your game to make sure all your jumps are possible :slight_smile:

Headhitter


There are many different variations of the headhitter, but the most basic one is shown in the picture. To beat it, you need to jump and go out like a ladder, then you need to double jump and land on the block above you. This is not a ladder jump.

Variations:

Reverse Headhitter

Think of a reverse headhitter as a headhitter, but you’re jumping from the top to get to the bottom, because that’s what a reverse headhitter is. To do a reverse headhitter, you need to fall down until you’re almost too far down, then you have to use your double jump to get to the platform below.

Extended Headhitter

This is a jump that makes an ordinary headhitter harder. To make an extended headhitter, just make an ordinary headhitter and extend the upper part a bit. To beat it, just walk off the lower platform until you can make the jump, then double jump onto the upper platformer.

Variation:

Extended Ladder Headhitter


A variation of the extended headhitter, making it even harder. It combines a ladder jump and an extended headhitter. To beat it, you must walk off until you reach the last second you’re on the ladder jump portion of it (bottom part) and do it like a normal extended headhitter. (Make sure it is in one motion to keep momentum.)


Drop-Jump


(Taken from the Miraheze Gimkit Wiki. TY :smiley:
Basically, this is a long jump but
A. Shortened, and
B. Adds a wall that blocks doing a long jump via normal methods.
To beat this jump, you need to walk off the starting platform, keep walking until you’re past the wall, then you need to use your double jump to get back onto the end platform.

(Also called overhang jumps [by only unavailible :skull:])

Variations:

Laser Drop-Jump

This is just a drop-jump with a laser instead of a barrier in the middle, simple.

This is possible trust

To beat this, just do all the stuff you would with a normal drop-jump without touching the laser.


Slope Jumps & Advanced Slope Jumps

Welcome!

One of the hardest jump technique (or maybe not) in GKC, it is actually a glitch where you jump on the tilted platform (like barrier, as shown in the picture) and manage to restore your double jumps when you jump to the other side.
so, here is the way to accomplish a slope jump:
First, you have to jump on the tilted barrier/prop, make sure to actually “stick” to it so you can then do the next step flawlessly.


Nice job!

the next step, stop for a tiny bit, and jump to the other side, then quickly jump back again
as it shown in the picture, the key movements should be:
(Right + Up → Delay → Left + Up → Right + Up/Right + Up 2 times)
You can even do a double jump when you are jumping back, depends on the situations.

Great!

now, what you have to do, is to repeat the process, sometimes you might encounter the jumps with a very long slope platform, like the below one have shown-

You are all set!

Once you mastered Slope Jumps, you can add different obstacles in your game! just remember to set the slope platform to the right angle so the player could actually slope jumping instead of…
Fall :sob:
Thank you for reading! hopefully I did a fine job on explaining Slope Jump and not trying to advertising. You are ABSOLUTELY welcome to edit my section if there are additional details or suggestions, thanks to Fluffy for making this wiki guide as well!
By NotYoyo………and CommanderGOAT!

Side note

There are two very common types of slope jumps, one ~60 degrees, and one ~75 degrees. This guide was for the one ~60 degrees.

Sider note

You can make these by holding down shift while turning a barrier, and turning it two ticks to the right or left.

Slope Jumps

However, many game have steeper slope jumps instead ~75 degrees. These require you to wait a bit after landing on the slope before you move the opposite direction and jump again.

Sider note

You can make these by holding down shift while turning a barrier, and turning it one tick to the right or left.

Steep Slope Jumps

These two types of slope jumps can be put together to make some very… interesting… gameplay:
Wall Jumps

Variations:

Warped Slope Jump

A slope jump with a 90* angle.

Interestingly the jump is actually decently hard, due to the fact that you have to time your slope jumps exactly as it is.

The trick is to slope Jump at the intersection between the slope and the 90* barrier.

Steep Slope Jump

A very advanced version of slope jump, the slope angle of the platform is extremely tilted and is difficult to accomplish, with a slightly different method compared to normal slope jumps.

First, jump on the slope, then, release the key that is not facing the slope right before your second jump. You will be able to then again, repeat the process to climb up the slope.

45 - Degree Slope

Welcome to THE jankiest thing in GKCP.
I think that this is less of a jump, and more in the category of lasers and barriers.

The 45 - degree slope has very odd properties, such as not being able to slope jump if your velocity was too high when landing and having weird Slope Jump physics.

And that’s just naming a few. To get a sense of the physics of the 45 - degree slope, go test it yourself. Doing a Slope Jump is mostly the same on a 45 - degree slope, though.

Slope Headhitter

To build this jump, just add a part sticking out of the slope, simple.

When beating this, treat it like a headhitter with a slope to use to jump on top.

Sawtooth Slope Headhitter


To build this jump, you would need to make a slope headhitter, then copy and paste it a few times on top of each other. There are 2 main things you can do to make a sawtooth slope headhitter harder. You can…

  • Make the pitch larger and…
  • Make a rake angle.
    For pitch, you basically extend the top part of the headhitter you copy/paste a bunch of times, like this.

    For rake angle, place the headhitter so that a little part is sting out on the bottom. this will make the “roof” of the headhitter lower, increasing the difficulty.

    This jump is one of those jumps that are easy to accidentally make impossible, so remember to playtest.
Softlock Slope Jump


Here is how to make the Softlock Slope Jump.

Steps on How to Set Up

Step 1: Set up a normal slope jump (preferably at a 45 degree angle).
Step 2: Place a barrier that is thin and skinny at the very bottom of the slope.
What This Does: If the player fails the slope jump with no jumps left to spare, they will be completely stuck and unable to move.
Slope Jump in action:


As you can see, they are now completely unable to move and either need to respawn or end the game entirely to continue.
Things this can be used for: Rage games, platformers, difficulty charts, etc.
Now here is how to make this an absolutely EVIL slope jump that will scare anybody.
Optional step: Add small and thin (but not too small and thin) barriers to the contraption, this makes the player need to hop over the barriers in order to continue.

How to Beat

If you ignored the optional step, just do your normal slope jump with the exception of not failing. If you did put the optional step, again, do your normal slope jump but when you get to the extra block, do a jump forward a bit when blocked.

Guide made by Merkcq
Formatted and put on catalog by TwiceOnce


Prop Jumps & Variations
Close Point Headhitter


How to complete this one:
It’s placed higher than normal, so you can’t jump on top. You have to land on the close points at the bottom. There’s also one where you have to drop from a close point to land on another one! Like this.

Hope you liked what you saw!

The Projectile Jump

THE SETUP:
To make this type of jump, you will first need to get a sentry, then set the game mode to “Fragility”

HOW TO ACHIEVE THE JUMP:
It’s pretty simple, all you need to do is wait for the sentry to fire, then jump when the projectile hits you! If you do it correctly, it should have lanched you higher than normal.

Double Projectile Jump!?!

THE SETUP:
This jump’s set up is the same as the other…

HOW TO ACHIVE THIS JUMP:
You first stand on top of the sentry, then you jump. Now, you shuld be able to jump again!

yeah, thats all… it’s pretty easy right?

Wraparound


(Tower of Gimpossible Pursuits from Snowy’s Towers of Gimforming W1)
Basically the player has to go down and around.

How to beat:
Go left (walk off the platform)
Immediately go back to the right (under)
Use your double jump to make it back up the other side (like a headhitter)
You’ve done it!

How to set it up:
Place two barriers with a tiny gap in between that the character can fit in but cannot make it all the way through.

More examples (Restored by SnowytheChipmunk, sorry I didn’t get around to fixing this earlier):


(Tower of Endless Boundaries from Snowy’s Towers of Gimforming W1)

(Image from Tower of Difficulty Chart)

~SnowytheChipmunk

Wall Jump

Jump Description

A wall jump is a jump between 2 sets of ladder like barriers that when you enter the zone on either side the platformers within that zone deactivate after 0.2 seconds.

How to Beat the Jump

the way to beat the wall jump is simple, before the platform deactivates after you landed on it, jump off it and go to the other side, repeat until you got to the top of one of the sides.

How to set it up

you can set this jump up by having multiple barriers on each side in a ladder like pattern, then have one side of barriers deactivate on: left wall deactivate, and activate on right wall deactivate, and the other deactivate on: right wall deactivate, and activate on: left wall deactivate, then add a zone on both sides, one zone will brodcast to “Left wall” when a player enters, and the other will brodcast to “Right wall” when a player enters, both trigger a different trigger, both with a trigger delay of 0.2, one brodcasts on Left wall deactivate, and the other brodcasts on Right wall deactivate.

by Fleet

Speed boost (not coyote)

This is not a coyote jump, coyote jumps/coyote time is a whole different thing.

https://www.speedrun.com/forums/speedrunning/loxpp

A speed boost is when you jump on the corner of a platform and get a small speed boost that quickly disappears. It allows 12.5 blocks jumps as seen here:


So the small picture guide is here:

The boost used to last until the player lost the momentum. The amount of boost was nerfed in the creative update, and after the knockback update the speed boost only lasts a very short time.

Ladder Jump

Wedge jump is not the correct term for this jump, it was decided that this is called a ladder jump. However, some people will still call it this.
You’ve likely seen this type of jump in a couple platformers on Discovery, and they can improve the level of your game, as well as the difficulty. They are when you have platforms (usually terrain) stacked on top of each other, but with a gap in between that the player can wedge themselves into. Here’s a picture:

You can do this with different types of terrain, but it is hard to replicate with props.
To complete the jump, go up and out, then back in and up on your double jump.
To jump into the first gap, you have to get the timing right and wedge yourself in the middle, not land too high and slide down. To jump from the gap, jump out and up, and then out again onto the platform, or let yourself fall then use your double jump if you are jumping across to another gap.

Variations:

4 Block Ladder Jump

Usually you are only able to jump 3 blocks high (three blocks above you) in a ladder jump. However, it is possible to jump over 4 blocks.

This is an advanced ladder jump that requires you to not hit your head on the top part of the ladder when you jump. To do this, first go out of the gap between the blocks a bit. Then, you’ll need to stop moving the moment you jump, so you jump up and not to the side. Double jump and your done!

This may take multiple attempts to do and will take even longer to get used to.

4 Block Ladder Jump

Ladder Stickouts

Unlike a normal ladder head hitter, a ladder stickout has a block right above your head. If you try to do this like a normal head hitter and jump right away, it won’t work.

This is an advanced ladder jump where there is a block right above your head. Unlike a normal head hitter where you jump at the beginning, you need to first fall down, and at the prefect time, move the other direction and use your double jump to get onto the next platform.

This may take multiple attempts to do and will take even longer to get used to.

Ladder Stickouts

It is possible to do one up to three blocks, but I recommend that you try to only use one block ones unless you are trying to make it extremely difficult.

Hidden Jump


This jump limits your view using a camera view and makes it impossible to know where the next jump will be. This is one of the easiest jumps in the list, simply jump outside the camera view and look at where the next platform is, then use your double jump to get back inside the camera view and finally jump out of the camera view to where you saw the platform. Does that make sense?


Credits

VoidFluffy
Unavailible
NotYoyo
Build-pleasse
Tropicool
NoNoWahoo
gimkitnoobie
Here_to_help
BobTheGOD
SnowytheChipmunk
Fleet
CommanderGOAT Let’s gooo I restored the pictures!
AstraLuke
Imposta
ItzJdat (restored the wraparound bc it’s my fav jump)
Zappy_Zaptos (read entire guide before adding next time)




mushroom
Iain/Magic Iain/ IIH <and poof I’m gone again>
Nitram12233


Feel free to start on this, I won’t be online much for the start of high school (eep)

Disclaimer: I am aware that ideally, this could be added to the TUG for platforming, but this might just get lost in the other stuff and not be acknowledged by people this would actually be helpful to- people who know how to make platformers but don’t know how to make them good.
Also, character limit could cut this list off short if put into the TUG.

If this shouldn’t have been posted or something, let me know and I’ll make sure it gets taken down, but only if people absolutely know that this should not be posted/should just be in the TUG.

Thank you!

May the penguins be with you!
101 Likes

oh cool

i would not have thought about that

15 Likes

This is going to be extremely helpful for platformers, good idea!

...

and good luck for high school, too! (though I can’t say much, not there yet)

9 Likes

its not a wiki post

15 Likes

Not a wiki :skull:

12 Likes

oops
uh
mb
we don’t talk about that

it is now

20 Likes

cool
delay jumps, slope jumps, headhitters, I am gonna go nuts

7 Likes

Wow, absolutely great idea!
Good luck on high school as well

AP courses are just living hells lol :skull:

I finished mine
28 Likes

Nice Wiki!

6 Likes

Nice, can I add a couple of platforming jump types?

6 Likes

of course! just make sure to check and uncheck the box when finished.

7 Likes

Any suggestions for Slope Jump?
what a peaceful night

12 Likes

Get 2 slopes, and make a gap between them, then put a laser.

7 Likes

I just have to say, you did a great job on the slope jump portion!

12 Likes

Darn. I would add to this, but I don’t have the season ticket :confused:

8 Likes

Then just map it on top-down and pretend it’s platformer with zero gravity :moyai:

4 Likes

Interesting guide tho it may be inaccessible for other people because they don’t have the season pass.

6 Likes

Yes i actually saw someone who made that on top down map

4 Likes

lol
I don’t have season ticket either, I just put a black barrier on the background and bang
thanks for the ideas and compliments!

Typo

10 Likes

Ooh cool wiki

how did I miss this

NVM there is no wiki tag, I thought there was one :frowning: (thanks unavailable for changing ur check list thingy)

wait maybe I’m just

I think I’m seeing things or something, I don’t know at this point

5 Likes