the problem with pseudo hp is
- what if they miss?
- What if there are more than 2 players?
- What about sentries?
the problem with pseudo hp is
Here:
no, I’m saying, so we fire a shot, but there are two people in this map. which one gets hit?
I guess they could use a player-scoped player coordinates and detect the closest player?
The intended purpose for all of the aiming stuff was for a street-fighter game…
Didn’t Gimkit say we would get knock back by the end of the year? Or is that platforming?
Fragility or knockback is already a thing.
Ok. Then why did you create this topic if it was already a thing?
Oh. Then no it shouldn’t be a thing. Now mark a solution.
I am not marking a solution because there might be further contributions to this topic.
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Just give up! There hasn’t been a contribution from anyone else in 2 weeks. The only reason why I am is because you told me to and said you would answer my topic.
If you are going to be angered about this, please don’t reply. Also, further updates or new research could help this topic “grow”. Thank you for understanding. I don’t want to create tension on the forums.
Fine. You could make pseudo fragility by using triggers and Tele porters.
I said how to know if u are hit in the bottom.
I already suggested that in the topic.
I read it. I just don’t understand it.
Good idea, but the respawn screen will make the hit take too long