Some people have made a concept called “Pseudo-Projectiles”
and I have an idea. I have a way to detect if a sentry is hit by a projectile.
What you do is have a sentry wired to a counter, and set : when sentry knocked out → increment counter. then set sentry respawn duration to 0. so it will instantly respawn. Finally, make the Sentry be deactivated once the counter reaches a certain number. that number should be the amount of projectile needed to ko a sentry with a
set amount of health. Like, say the sentry is supposed to have 100 health.
divide that by 26, round up, and you got 4. so the max number should be 4
Your setup should look something like this
Now this means we have just made pseudo health for a sentry.
We can wire a lifecycle (when gadget fire) and divde that by the amount of projectiles that hit, which is the number in counter.
which is a accuracy counter.
Now, this is going to be complicated, but
I have a way to do this for a player. we just have to respawn them every time they were hit, and splay down a bunch of checkpoints onto the ground. then we do the same setup, but that isn’t ideal for a map so yeah…
thanks for listening to this revolutionary Ted talk with absolutely no spelling skills whatsoever.
(the irony is that todays a spelling bee.)