Ok. Then why did you create this topic if it was already a thing?
1 Like
Apollo
November 14, 2024, 1:26pm
83
@PokeMonarch , I meant this is Psuedo -Fragility meaning “fake”.
4 Likes
Oh. Then no it shouldn’t be a thing. Now mark a solution.
1 Like
Apollo
November 14, 2024, 1:27pm
85
I am not marking a solution because there might be further contributions to this topic.
5 Likes
Just give up! There hasn’t been a contribution from anyone else in 2 weeks. The only reason why I am is because you told me to and said you would answer my topic.
2 Likes
Apollo
November 14, 2024, 1:39pm
88
If you are going to be angered about this, please don’t reply. Also, further updates or new research could help this topic “grow”. Thank you for understanding. I don’t want to create tension on the forums.
6 Likes
Fine. You could make pseudo fragility by using triggers and Tele porters.
1 Like
Epi320
November 15, 2024, 1:43pm
90
Some people have made a concept called “Pseudo-Projectiles”
and I have an idea. I have a way to detect if a sentry is hit by a projectile.
What you do is have a sentry wired to a counter, and set : when sentry knocked out → increment counter. then set sentry respawn duration to 0. so it will instantly respawn. Finally, make the Sentry be deactivated once the counter reaches a certain number. that number should be the amount of projectile needed to ko a sentry with a
set amount of health. Lik…
I said how to know if u are hit in the bottom.
2 Likes
Apollo
November 15, 2024, 2:40pm
91
I already suggested that in the topic.
1 Like
I read it. I just don’t understand it.
1 Like
Apollo
November 16, 2024, 1:02am
93
Good idea, but the respawn screen will make the hit take too long
3 Likes
Epi320
November 16, 2024, 7:24pm
94
that was the issue.
I need a way for respawn to be near instant, for this to actually be functional.
1 Like
Research topics don’t deserve to be bumped unless you have a meaningful question not already asked, a new theory, or a new discovery.
7 Likes
how exactly would you suppose such thing called ¨Pseudo-Fragility¨ if the only way Fragility itself is obtained is by non-pseudo causes
1 Like
Apollo
December 9, 2024, 8:27pm
98
It would really just require a psuedo hit tracker which isn’t possible currently in GKC and a way to push a player back efficiently.
1 Like
but how would you push the player back
1 Like
Fergo
December 9, 2024, 8:39pm
100
Could you search?
Table of Contents
1 Intro
2 Concepts
3 Title Too Long To Input, But It’s The Main Thing
4 Guide Trivia
Intro
You may have heard about Pseudo-linking HP in this topic:
@Build-pleasse tried to solve it before he requested a suspension.
He had some missing pieces, but once I posted this topic…
We got the gears greased. Here we go.
Concept
There was once the idea of making Pseudo HP… and it was easy. It just needed one property and some blocks. Keyword: Property. It’s one of the bes…
This is my very first post, so you might be confused when I say that I have been watching these forums for some time (Since October 3rd). Here we go.
Concepts
There is no way, that I know of, to make the game automatically recognize what gadget you are wielding. You need to manually wire every input to a system that tells the game what you hold, and either gives or takes to or from you. And yes, I’ve searched, there are no guides on this yet.
The Inputs
There are multiple inputs to this …
Both of these combined can help you with pseudo-hit trackers, along with this:
Intro: So originally, @AMineRide made a guide about his preference on which gadgets were better, based on actual statistics. So I am making this wiki for him so that way as new gadgets come out we can add them here.
- - - Format - - -
Use this so it stays organized!
(Gadget Name)
Gadgets
Zapper
Wooden Wand
Blaster
Snowball Launcher*
Portable Muffin Launcher (P.M.L. for short)
Slingshot
Evil Eye
Quantum Portal
Pickaxe**
Pixelator*
Stoneburster
Twister
Prickler
Timekeeper
*T…
1 Like
I do not know if your trying to help in spite of his reply or not
1 Like
Fergo
December 9, 2024, 8:43pm
102
I’m trying to help Apollo…
1 Like