Pseudo-Fragility… Is it possible?

Ok. Then why did you create this topic if it was already a thing?

1 Like

@PokeMonarch , I meant this is Psuedo-Fragility meaning “fake”.

4 Likes

Oh. Then no it shouldn’t be a thing. Now mark a solution.

1 Like

I am not marking a solution because there might be further contributions to this topic.

5 Likes

(post deleted by author)

2 Likes

Just give up! There hasn’t been a contribution from anyone else in 2 weeks. The only reason why I am is because you told me to and said you would answer my topic.

2 Likes

If you are going to be angered about this, please don’t reply. Also, further updates or new research could help this topic “grow”. Thank you for understanding. I don’t want to create tension on the forums.

6 Likes

Fine. You could make pseudo fragility by using triggers and Tele porters.

1 Like

I said how to know if u are hit in the bottom.

2 Likes

I already suggested that in the topic.

1 Like

I read it. I just don’t understand it.

1 Like

Good idea, but the respawn screen will make the hit take too long

3 Likes

that was the issue.
I need a way for respawn to be near instant, for this to actually be functional.

1 Like

Research topics don’t deserve to be bumped unless you have a meaningful question not already asked, a new theory, or a new discovery.

7 Likes

how exactly would you suppose such thing called ¨Pseudo-Fragility¨ if the only way Fragility itself is obtained is by non-pseudo causes

1 Like

It would really just require a psuedo hit tracker which isn’t possible currently in GKC and a way to push a player back efficiently.

1 Like

but how would you push the player back

1 Like

Could you search?

Both of these combined can help you with pseudo-hit trackers, along with this:

1 Like

I do not know if your trying to help in spite of his reply or not

1 Like

I’m trying to help Apollo…

1 Like