You will need:
2 Lifecycles
1 Relay
1 Repeater
1 Tag Zone
1 Counter
1 Property
First, wire a 2 separate lifecycle to a repeater. That way when the game starts and when a player joins late the relay triggers on behalf of all players.
Next, wire the relay to a repeater, so when the relay is triggered the repeater will start.
The repeater has to run the task every second. Stop it when receiving on a channel but don’t put a channel name down.
After that, Wire the repeater to a counter, when the task is run, increment the counter. Now wire a tag zone to the repeater. The player gets tagged , stops the repeater. Now place down a property that’s named secs lived. Now in the counter make it update the property secs lived. Put that property in the leaderboard and you’re done!
6 Likes
Nice guide! You should add pictures! Remember pictures are powerful!
5 Likes
Funny how this guide came from a help topic post of yours. It’s a good guide tho.
3 Likes
i know right! when they mentioned a relay on behalf of all players i figured that that was what was missing
1 Like
Nice guide! Yeah multiple help posts have asked how to do this…
1 Like
Haiasi
December 30, 2023, 10:20pm
8
REPEATER ALERT
Use Trigger Clocks that Trigger each other, increment the counter-linked property and deactivate on the channel “when player tagged, transmit on”
This is really important. I see so many people using repeaters, but they are literally THE MOST USELESS DEVICE IN THE GAME.
Everything about a repeater is inefficient.
Let’s start with their most basic functionality. Repeating a signal. Let’s say it sends out on channel X every second.
WOAH! We can do that with triggers too!
If it has a delay of one, sends on channel X, and receives on channel X, WOW! It’s literally the same exact thing but with TEN TIMES THE MEMORY EFFICIENCY.
Let me tell …
Intro
Okay, so, say you want to make something happen in GKC. Easy, right? You just hook up some sort of output device to whatever device you want to trigger. But what if you want to make something happen over and over again? Well, that’s probably why you’re here. I will go through the three most common types of loops and rank them at the end by how good I think they are.
The Guide
DISCLAIMER: All of these loops have the same main function and the rankings at the end are based off of MY opini…
nice guide tho
it was just a joke lol @eiqcrmeliutgwhc
they are new tho
4 Likes
ok as i said before, i’m not blaming you for not knowing this:
No guide on this yet, so why not post it?
You will need:
Property 1x
Counter 1x
Trigger 1x
Tag Zone 1x
Lifecycle 1x
Property Settings:
Name: Secs
Type: Number
Default: 0
Player-scoped
Tag Zone:
Tagging Team: Team 2(Or whoever is Tagging)
(Your average tag zone)
Make sure DO NOT RESPAWN WHEN TAGGED
Counter:
Player-scoped
Starting Value: 0
Update Property: Secs
Trigger:
Invisible, no collision
Trigger receiving on: Trigger
Triggered, transmit on: Trigger
Player-scoped
Life…
oh god you’re really riled up from shdwy’s post
4 Likes
um the repeater works fine but that might work better ty
1 Like
Blizzy
December 31, 2023, 5:36pm
11
I already made this… @bob_the_tomato …
2 Likes
Yes, that comment has already been stated a few times.
1 Like
I did not work
idk why it glitched me
this is a block free glitch free way to do this
bumping this topic 7 months later
Should I make a new guide on how to do this?
It just has no pictures, and looks like a big chunk of words.
Ye, or nah?
Yes now?