Okay, so, say you want to make something happen in GKC. Easy, right? You just hook up some sort of output device to whatever device you want to trigger. But what if you want to make something happen over and over again? Well, that’s probably why you’re here. I will go through the three most common types of loops and rank them at the end by how good I think they are.
DISCLAIMER: All of these loops have the same main function and the rankings at the end are based off of MY opinion. Hope you enjoy the guide!
The Repeater Device
This device repeats tasks when started at a selected interval and stops with a selected strategy. It’s main functions are not hard to understand. It doesn’t have a very wide range for the task intervals (0.5 - 600 seconds) and it only has up to eight max concurrent tasks.
Examples of the Repeater and its Options
The Wire Repeater Loop
This type of loop is not one, but TWO very simple devices. This type of loop has a much wider range of interval and can limit the loop to a specific team, however, those are the only options. Anything else you want it to do, well, you have to hook it up to something else as an output. Also, once started, this loop cannot stop.
Examples of the Wire Repeater Loop and its Options
The Trigger Loop
This loop is much like the previous one but with two triggers. This allows it to have a wide range of intervals, creative ways of stopping and starting, and can even use the block coding mechanic in some devices.
This will help people conserve more memory.
Also, the polls don’t work, you have to remove the blockquotes that include them because you won’t be able to vote.
My Personal Rankings:
1: The Trigger Clock Very Easy to use, even though it uses more memory than the Wire Repeater, it can do all of the actions and settings a repeater can do, plus a bonus:Blockcode!
2: The Wire Repeater Clock Very easy to use as well, it uses the least memory and can replace the Trigger in situations where you don’t need as much settings from the Repeater, such as making a Regenerating Health system.
(A Trigger is much more viable if you’re making Health Regen upgrades because of the Activate When Receiving On,Deactivate When Receiving On and the —> Activate Trigger and —> Deactivate Trigger wire options)
Also serves as a node to connect a device to itself.
3: The Repeater I don’t think I have to explain lol.
Nice guide! However, I think I remember seeing a guide very similar to this a while back. New types of repeaters have been utilized too, like the property - counter, the wire repeater - counter, the trigger - wire repeater (very helpful), the block code loop, and many more! Anything that can loop back onto itself or reset its own process while transmitting a signal is a useful loop!