Item manager help

using inventory item manager, update a property called stoneAmount.
Create a property device named stoneAmount and make sure it’s a number-type property with starting value of 50 and player-scoped. Get a starting inventory device and set it to 50 dynamic stone.


Now, get a lifecycle for game start. Connect it to a trigger [event occurs → trigger trigger]. This trigger is in a trigger loop.[1]

Connect one of the triggers in the trigger loop to a checker[trigger triggered → check].
There will only be one check in the checker which is: does the property stoneAmount = 0. Connect the checker to a item granter [check passes → grant items]. Finally, make the item granter grant 50 dynamic stone.


One last thing, if this doesn’t work (bc im too lazy to test it) then a relay may be required, it being that lifecycle’s broadcast for the host.


  1. see more about trigger loops in guide ↩︎

5 Likes