Just to be clear, a tycoon game (at least for our purposes) is a game where you start out making a small but steady stream of money, and over time through purchases you can get more and more money. Fortunately for us, we can do just that!
Let me show you my setup:
Here, we have a few things. First of all, a lifecycle device links up to a 1 second wire pulser (You can use a repeater, but a pulser uses 30 memory to a repeater’s 500 memory). This pulser then connects to an item granter that gives cash. The overlay in the bottom left shows your cash, and mps is the property ‘money per second.’
There is some block code needed here, of course. MPS should start out at 1. From there, your block code in the granter should look something like this:
Thus, every second this system gives mps money every second. Perfect! (make sure that you select “run wire pulse block” instead of “grant item” when hooking up the pulser to the granter.)
What about upgrades, though?
Well, it’s simple! All you need to do is get a button or trigger then have that change mps by whatever you want it changed to!
You can even use vending machines...
Basically, by setting up a vending machine to give you some amount of an item (say, it’ll cost 5 cash to buy 5 bait or something), you can then run a checker with the update loop to see how much of a purchased item a player has in their inventory, then remove that and add the amount to mps! For example, if I use a vending machine that costs 10 cash to get 1 bait, then a checker would see that I had the bait and convert it to mps.
That’s it for this guide, thanks for reading!
Difficulty: (yes i know its out of 10)
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TECHNICAL GIMKIT GAAAANGGGGGG