This is a guide on how to make a seconds survived leaderboard in GKC! This is mainly for @FersionSpeedy, but anyone can use it too (obviously!) Let’s get started! If you are making a Snowy Survival type game then click on the first “Tracking Seconds”, but if you just want a seconds survived leaderboard for tag or elimination or something, use the second “Tracking Seconds”
Knocking Out Players
x1 Lifecycle
x1 Team Switcher
Step 1: Change the settings in the Lifecycle to “Player Knocked Out”
Step 2: Change the settings in the Team Switcher to Team 2(Infected) or Spectators based off of what game you are making
Step 3: Wire the Lifecycle to the Team Switcher and you’re done!
(Snowy Survival) Tracking Seconds
x2 Lifecycle
x1 Relay
x1 Trigger
x1 Repeater
x1 Item Granter
Step 1: Change the settings in the Relay to “Single Player On Each Team”
Step 2: Change the second Lifecycle to “Player Knocked Out”
Step 3: Change the Task Interval of the Repeater to 1, and the Stop Strategy to “After Receiving On Channel”
Step 4: In the second Lifecycle, make it broadcast on StopRepeater
Step 5: Make the Repeater stop when receiving on “StopRepeater”
Step 6: Make the Item Granter grant 1 Banana
Step 7: Now wire them all together starting from the first Lifecycle to the Relay with the wires, Event Occurs >>> Trigger Relay
Step 8: Wire the Relay to the Repeater with the wires, Relay Trigger >>> Start Repeater
Step 9: Wire the Repeater to the Item Granter with the wires, Repeater Runs Task >>> Grant Item
And when you’re done, it should look something like this!
(Other) Tracking Seconds
x2 Lifecycle
x1 Trigger
x1 Repeater
x1 Item Granter
Step 1: Change the scope in the Trigger to Player
Step 2: Change the second Lifecycle to “Player Knocked Out”
Step 3: Change the Task Interval of the Repeater to 1, and the Stop Strategy to “After Receiving On Channel”
Step 4: In the second Lifecycle, make it broadcast on StopRepeater
Step 5: Make the Repeater stop when receiving on “StopRepeater”
Step 6: Make the Item Granter grant 1 Banana
Step 7: Now wire them all together starting from the first Lifecycle to the Trigger with the wires, Event Occurs >>> Trigger
Step 8: Wire the Trigger to the Repeater with the wires, Triggered >>> Start Repeater
Step 9: Wire the Repeater to the Item Granter with the wires, Repeater Runs Task >>> Grant Item
And when you’re done, it should look something like this!
Also a quick note: I just realized that the Snowy Survival doesn’t work without a trigger, and i’m too lazy to write that because I spent like an hour on this guide and i’m really tired but basically, before wiring the relay to the repeater, you wire the relay to the the trigger with a scope of player and then wire the trigger to the repeater