This guide is for Gims who want players to spend something to make a wall appear. This system can be used in situations such as Bedwars, Capture the Flag, Tagging games, etc. I have separated it into three sections below:
First of all, place down a Vending Machine device, and disable it from being visible in-game (Featured).
Now, set the maximum number of purchases to 1, like so (Stock):
If you want, you can make it so only one team can purchase certain walls, using the settings below (Availability):
Change the Purchase Action to Transmit on Channel, and don’t change anything after that (Featured).
Next, we’ll need to add the wall itself. To add walls, you can use any resembling props, or possibly barriers. First, you want them to be disabled with a Lifecycle device. Keep the default settings (Game Starts).
Next, we will wire it to the prop, so that [When Event Occurs], [Hide Prop].
This will make the prop invisible to all players when the game begins. If it suits you, you can add some text to help players buy the walls.
Finally, we will wire the vending machine to the prop(s). Set the wire’s settings so that [When Item Purchased, Show Prop].
This will make it so the prop is shown when the Vending Machine is purchased.
Now we have a wall that has to be purchased by players for their respective teams. You can easily add more props and wire them to the same Vending Machine and Lifecycle device to make chains of walls. Hope you found this guide helpful !