Here’s some guides that may help:
You want to make a item dropper like Bedwars has, like they dropped gold and iron ingots. You might just say “Just use item spawners. Easy!” But this guide doesn’t require an Item Spawner. This is the “Lxian” Version of it.
Well, you entered the correct guide! In this guide, i’ll show you how to make an item dropper like gold and iron ingots drop in Bedwars.
CHAPTER 1: Building the Room for the Dropper
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This is currently our map. Really empty, i know. It’s not the same as your map atl…
I just made this guide because I kind of wanted to make a kind of maze you have to ‘buy’. This guide could be used to make bedwars kind of game, since you will have to ‘make’ your way to the fighting. Of course, if you do that, there won’t be any ‘I want to go this certain direction’, since the paths will be made before hand. Welp, Let’s get back to the guide(This guide will be VERY short, but I hope it is easy to follow!)!
Step One
Make that path of yours, of course! I will be building along w…
This guide will allow you to implement bed-breaking into your bedwars maps. How, you ask? Well here:
Concept
When you die, you teleport to a room. If your bed is not broken, then you will be teleported back to your base. However, if you don’t have a bed, then you will not be teleported back.
Implementation
First, make a small lobby-like room. This should have a spawn pad for ALL PLAYERS, not just for a specific team. Next, put a lifecycle down. Make it listen for a player knockED out. Make i…
Introduction:
There have been many ways to create a bed-breaking system, some broken, and some useful. However, this method may be the simplest method yet.
How to do it:
Let’s say we have a team [n].
Place down a lifecycle, a trigger, and a team switcher.
The event for the lifecycle should be “Player Knocked Out”.
The trigger should be deactivated on game start, should have no player collision, should be “team-scoped”, and should be not visible in-game.
The team switcher should switch the …
Introduction
If you are making a game where players have something (a crate, a bed, anything) that they want to protect, and when it gets destroyed they won’t respawn, follow this guide.
Note: Heavy credits on @WhoAmI ’s guide for lifesteal:
I used the concepts from that guide, make sure to check it out.
Devices Needed:
1x Prop (this is what respawns the team, and when this is broken they don’t respawn)
1x Starting Inventory Device
1x Lifecycle
1x Relay
1x Item Granter
1x Checker
1x Tea…
This guide is for Gims who want players to spend something to make a wall appear. This system can be used in situations such as Bedwars, Capture the Flag, Tagging games, etc. I have separated it into three sections below:
Vending Machine
Walls
Connection
Now we have a wall that has to be purchased by players for their respective teams. You can easily add more props and wire them to the same Vending Machine and Lifecycle device to make chains of walls. Hope you found this guide helpful …
And here’s a #wip (not done yet)
This guide will show you how to make a bedwars item granter that will let the enemy team steal other teams’ money. Also, teams with 2 people won’t get double the resources of 1 team. This is my first guide in a while that doesn’t wrangle with scope all too much.
Concept
This first part is really easy. Each team has a money pot, and it will use a repeater to give the money to players in the zone. If there are no players, it will store the money. Also, each player will get an equal amount of the …
Welcome to the forum, @Dylan ! Check out the #beginner-must-read and forum-tips for more easy help! Read the Community Guidelines for a gist of the rules. If you ever run into a hard problem, talk to anyone in @trust_level_3 . They can help you with hard and in-depth concepts and mechanics!
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