I need a randomizer for a chest in my game. Does anyone know how to do this?
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Search up guides for loot tables.
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You place down a trigger.
Go into block code and make it like this but as many randomizing functions as needed. (add or subtract options as needed)
[image]
Here you go, just have what you need to happen be based off the broadcast signal. And if you do need it repeated then make the last randomizer in the cycle transmit to trigger the first randomizer in the cycle. Post if it isn’t working or ya want me to personalize it for your needs.
1: What you’ll need: one repeater (yep that’s it)
2: open blocks and create a custom variable called num
3: make this (to create the if then else click the gear on the if-then block and add if else to the if block in the gear)
[Screenshot 2023-05-24 4.40.06 PM]
4:Connect your input and output and you’re done! (make sure output is connected to the broadcaster channels)
PS:this is infinitely expandable.
In Gimkit creative, people have created randomizers. And yes, I know that they’ve been around for a while, so why am I bringing this up? Well, I thought that you could theoretically code an AI using randomizers. And yes, this isn’t really an AI, but it’s probably the closest thing we have to an AI for a while. So, what you would do, is you would have one randomizer that could choose between 4-6 actions it could perform, so it’s a bit simple. When one is selected, it broadcasts to another randomi…
Introduction:
In this guide, you’ll learn how to get a random weapon every time you knock out a player or sentry. This is very easy but tedious. You also may need to know a bit about block code and properties for this guide, but overall it shouldn’t be too difficult.
Granting The Weapons:
What you’ll first want to do is place a lifecycle and set the event to “Player Knocks Out”.
Now, place down a trigger with delay “0.1”.
Wire the lifecycle to the trigger like this:
Event occurs → Trigger
…
Confusing Title, right? Well, let me make it clear. I’ll be showing you how to make random props, like trees and rocks, show on game start.
First, place a lifecycle. Make sure it’s like this:
[Screenshot 2023-10-10 at 4.40.52 PM]
Next, place a trigger. Wire the lifecycle to this trigger. Make its blocks like this:
[Screenshot 2023-10-10 at 4.42.44 PM]
Now, place all your props, and make them deactivated on game start. Make them activate on grouped channels. Like, some trees would activate…
This is a guide showing Gimkit users how to make a randomized door opener!
You will need:
Button (1)
Trigger (As many as you have doors)
Barriers/Props [To act as the doors] (As many as you want!)
[DISCLAIMER: In this tutorial, we will be working with 3 doors.]
First, make a contraption like this:
[Screenshot 2023-08-21 at 4.36.34 PM]
(Make sure the trigger cannot be visible in game or be triggered by collision)
Go into the trigger and select blocks. Make a setup like this:
[Screenshot…
Try these guides, all should help you make a randomizer, some are easier than others.
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I am good at making randomizers, and I would love to know what you need this randomizer for so that I maybe could incorporate it in my map.
I need it for a capture-the-flag battle royale style map. It has players going to different islands to get gear and capture enemy’s flags
They said it in there topic post.
I can help… @KingT-Race you stole my line!
If you would like people to help you by joining you game @BananaBoi345 , you can go on the WIX and post a code there.
Back so does that help or do you need more help?
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Use my randomizer here and change the broadcasting to channels that will go to grant certain items and certain amount…like one would be grant 20 cash one a zapper…one 50 cash, etc… if this does not help then please specify more and I can give screenshots on how to do it…
You place down a trigger.
Go into block code and make it like this but as many randomizing functions as needed. (add or subtract options as needed)
[image]
Here you go, just have what you need to happen be based off the broadcast signal. And if you do need it repeated then make the last randomizer in the cycle transmit to trigger the first randomizer in the cycle(for fnaf? having continuous attack cycle of leave restart cycle of approaching the office). If it isn’t working or ya want me to p…
system
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December 7, 2023, 11:26pm
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